windowInputGenerator.h
Engine/source/windowManager/windowInputGenerator.h
Classes:
class
class
Accelerator key map.
Detailed Description
1 2//----------------------------------------------------------------------------- 3// Copyright (c) 2012 GarageGames, LLC 4// 5// Permission is hereby granted, free of charge, to any person obtaining a copy 6// of this software and associated documentation files (the "Software"), to 7// deal in the Software without restriction, including without limitation the 8// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or 9// sell copies of the Software, and to permit persons to whom the Software is 10// furnished to do so, subject to the following conditions: 11// 12// The above copyright notice and this permission notice shall be included in 13// all copies or substantial portions of the Software. 14// 15// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR 16// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, 17// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE 18// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER 19// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING 20// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS 21// IN THE SOFTWARE. 22//----------------------------------------------------------------------------- 23 24#ifndef _WINDOW_INPUTGENERATOR_H_ 25#define _WINDOW_INPUTGENERATOR_H_ 26 27#ifndef _PLATFORMINPUT_H_ 28 #include "platform/platformInput.h" 29#endif 30#ifndef _MPOINT2_H_ 31 #include "math/mPoint2.h" 32#endif 33 34 35class IProcessInput; 36class PlatformWindow; 37 38 39class WindowInputGenerator 40{ 41 bool mNotifyPosition; 42 43 protected: 44 45 PlatformWindow *mWindow; 46 IProcessInput *mInputController; 47 Point2I mLastCursorPos; 48 bool mClampToWindow; 49 bool mFocused; ///< We store this off to avoid polling the OS constantly 50 51 /// This is the scale factor which relates mouse movement in pixels 52 /// (one unit of mouse movement is a mickey) to units in the GUI. 53 F32 mPixelsPerMickey; 54 55 /// This tells us if the last key we pressed was used from the global action map. 56 bool mLastPressWasGlobalActionMap; 57 58 // Event Handlers 59 void handleMouseButton(WindowId did, U32 modifier, U32 action, U16 button); 60 void handleMouseWheel (WindowId did, U32 modifier, S32 wheelDeltaX, S32 wheelDeltaY); 61 void handleMouseMove (WindowId did, U32 modifier, S32 x, S32 y, bool isRelative); 62 void handleKeyboard (WindowId did, U32 modifier, U32 action, U16 key); 63 void handleCharInput (WindowId did, U32 modifier, U16 key); 64 void handleAppEvent (WindowId did, S32 event); 65 void handleInputEvent (U32 deviceInst, F32 fValue, F32 fValue2, F32 fValue3, F32 fValue4, S32 iValue, U16 deviceType, U16 objType, U16 ascii, U16 objInst, U8 action, U8 modifier); 66 67 void generateInputEvent( InputEventInfo &inputEvent ); 68 69 /// Accelerator key map 70 struct AccKeyMap 71 { 72 void *hnd; 73 String cmd; 74 U32 keyCode; 75 U32 modifier; 76 }; 77 Vector <AccKeyMap> mAcceleratorMap; 78 79 public: 80 81 WindowInputGenerator( PlatformWindow *window ); 82 virtual ~WindowInputGenerator(); 83 84 void setInputController( IProcessInput *inputController ) { mInputController = inputController; }; 85 86 /// Returns true if the given keypress event should be send as a raw keyboard 87 /// event even if it maps to a character input event. 88 bool wantAsKeyboardEvent( U32 modifiers, U32 key ); 89 90 /// Tells us if the last key was used within the global action map. 91 /// @return true if the key was a global action map key, false otherwise. 92 /// @note Useful and currently used to tell if we just opened the console 93 /// by using the console key. Currently this is used to fix a bug in SDL 94 /// but it is not limited to that use. 95 bool lastKeyWasGlobalActionMap() const { return mLastPressWasGlobalActionMap; } 96 97 void addAcceleratorKey( void *hnd, const String &cmd, U32 keycode, U32 modifier) 98 { 99 AccKeyMap acc; 100 acc.hnd = hnd; 101 acc.cmd = cmd; 102 acc.keyCode = keycode; 103 acc.modifier = modifier; 104 mAcceleratorMap.push_back(acc); 105 } 106 107 void removeAcceleratorKeys( void *hnd ) 108 { 109 for( int i = 0; i < mAcceleratorMap.size(); ) 110 { 111 if( mAcceleratorMap[i].hnd == hnd ) 112 { 113 mAcceleratorMap.erase( i, 1 ); 114 continue; 115 } 116 117 ++i; 118 } 119 } 120 121 void removeAcceleratorKey( void *hnd, U32 keycode, U32 modifier ) 122 { 123 for( int i = 0; i < mAcceleratorMap.size(); ++i ) 124 { 125 if( mAcceleratorMap[i].hnd == hnd && mAcceleratorMap[i].keyCode == keycode && mAcceleratorMap[i].modifier == modifier ) 126 { 127 mAcceleratorMap.erase( i, 1 ); 128 return; 129 } 130 } 131 } 132}; 133 134#endif // _WINDOW_INPUTGENERATOR_H_ 135
