videoCaptureD3D9.h
Engine/source/gfx/D3D9/videoCaptureD3D9.h
Classes:
Detailed Description
1 2//----------------------------------------------------------------------------- 3// Copyright (c) 2012 GarageGames, LLC 4// 5// Permission is hereby granted, free of charge, to any person obtaining a copy 6// of this software and associated documentation files (the "Software"), to 7// deal in the Software without restriction, including without limitation the 8// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or 9// sell copies of the Software, and to permit persons to whom the Software is 10// furnished to do so, subject to the following conditions: 11// 12// The above copyright notice and this permission notice shall be included in 13// all copies or substantial portions of the Software. 14// 15// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR 16// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, 17// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE 18// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER 19// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING 20// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS 21// IN THE SOFTWARE. 22//----------------------------------------------------------------------------- 23 24#ifndef _GFX_D3D_VIDEOCAPTURED3D9_H_ 25#define _GFX_D3D_VIDEOCAPTURED3D9_H_ 26 27#ifndef _VIDEOCAPTURE_H_ 28#include "gfx/video/videoCapture.h" 29#endif 30 31#ifndef _GFXDEVICE_H_ 32#include "gfx/gfxDevice.h" 33#endif 34 35 36class VideoFrameGrabberD3D9 : public VideoFrameGrabber 37{ 38protected: 39 enum CaptureStage { 40 eReadyToCapture, 41 eInVideoMemory, 42 eInSystemMemory, 43 eNumStages 44 }; 45 46 // Contains all elements involved in single frame capture and 47 // is used to spread the multiple "stages" needed to capture a bitmap 48 // over various frames to keep GPU resources from locking the CPU. 49 struct CaptureResource { 50 GFXTexHandle vidMemTex; //Video memory texture 51 GFXTexHandle sysMemTex; //System memory texture 52 CaptureStage stage; //This resource's capture stage 53 54 CaptureResource() : stage(eReadyToCapture) {}; 55 ~CaptureResource() 56 { 57 vidMemTex.free(); 58 sysMemTex.free(); 59 } 60 }; 61 62 // Capture resource array. One item for each capture pipeline stage 63 CaptureResource mCapture[eNumStages]; 64 65 // Current capture index 66 S32 mCurrentCapture; 67 68 // Copies a capture's video memory content to system memory 69 void copyToSystemMemory(CaptureResource &capture); 70 71 // Copies a capture's syste memory content to a new bitmap 72 void copyToBitmap(CaptureResource &capture); 73 74 bool _handleGFXEvent(GFXDevice::GFXDeviceEventType event); 75 76 //------------------------------------------------ 77 // Overloaded from VideoFrameGrabber 78 //------------------------------------------------ 79 void captureBackBuffer(); 80 void makeBitmap(); 81 void releaseTextures(); 82 83public: 84 VideoFrameGrabberD3D9(); 85 ~VideoFrameGrabberD3D9(); 86}; 87 88#endif // _GFX_D3D_VIDEOCAPTURED3D9_H_ 89
