Torque3D Documentation / _generateds / tamlWriteNode.h

tamlWriteNode.h

Engine/source/persistence/taml/tamlWriteNode.h

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Detailed Description

  1
  2//-----------------------------------------------------------------------------
  3// Copyright (c) 2013 GarageGames, LLC
  4//
  5// Permission is hereby granted, free of charge, to any person obtaining a copy
  6// of this software and associated documentation files (the "Software"), to
  7// deal in the Software without restriction, including without limitation the
  8// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
  9// sell copies of the Software, and to permit persons to whom the Software is
 10// furnished to do so, subject to the following conditions:
 11//
 12// The above copyright notice and this permission notice shall be included in
 13// all copies or substantial portions of the Software.
 14//
 15// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
 16// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
 17// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
 18// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
 19// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
 20// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
 21// IN THE SOFTWARE.
 22//-----------------------------------------------------------------------------
 23
 24#ifndef _TAML_WRITE_NODE_H_
 25#define _TAML_WRITE_NODE_H_
 26
 27#ifndef _TAML_CUSTOM_H_
 28#include "persistence/taml/tamlCustom.h"
 29#endif
 30
 31#ifndef _SIMBASE_H_
 32#include "console/simBase.h"
 33#endif
 34
 35#ifndef _VECTOR_H_
 36#include "core/util/tVector.h"
 37#endif
 38
 39//-----------------------------------------------------------------------------
 40
 41class TamlCallbacks;
 42
 43//-----------------------------------------------------------------------------
 44
 45class TamlWriteNode
 46{
 47public:
 48    class FieldValuePair
 49    {
 50    public:        
 51        FieldValuePair( StringTableEntry name, const char* pValue )
 52        {
 53            // Set the field name.
 54            mName = name;
 55
 56            // Allocate and copy the value.
 57            mpValue = new char[ dStrlen(pValue)+1 ];
 58            dStrcpy( (char *)mpValue, pValue );
 59        }
 60        
 61
 62        StringTableEntry    mName;
 63        const char*         mpValue;
 64    };
 65
 66public:
 67    TamlWriteNode()
 68    {
 69        // NOTE: This MUST be done before the state is reset otherwise we'll be touching uninitialized stuff.
 70        mRefToNode = NULL;
 71        mpSimObject = NULL;
 72        mpTamlCallbacks = NULL;
 73        mpObjectName = NULL;
 74        mChildren = NULL;
 75
 76        resetNode();
 77    }
 78
 79    void set( SimObject* pSimObject )
 80    {
 81        // Sanity!
 82        AssertFatal( pSimObject != NULL, "Cannot set a write node with a NULL sim object." );
 83
 84        // Reset the node.
 85        resetNode();
 86
 87        // Set sim object.
 88        mpSimObject = pSimObject;
 89
 90        // Fetch name.
 91        const char* pObjectName = pSimObject->getName();
 92
 93        // Assign name usage.
 94        if ( pObjectName != NULL &&
 95            pObjectName != StringTable->EmptyString() &&
 96            dStrlen( pObjectName ) > 0 )
 97        {
 98            mpObjectName = pObjectName;
 99        }
100
101        // Find Taml callbacks.
102        mpTamlCallbacks = dynamic_cast<TamlCallbacks*>( mpSimObject );
103    }
104
105    void resetNode( void );
106
107    U32                         mRefId;
108    TamlWriteNode*              mRefToNode;
109    SimObject*                  mpSimObject;
110    TamlCallbacks*              mpTamlCallbacks;
111    const char*                 mpObjectName;
112    Vector<TamlWriteNode::FieldValuePair*> mFields;
113    Vector<TamlWriteNode*>*     mChildren;
114    TamlCustomNodes             mCustomNodes;
115};
116
117#endif // _TAML_WRITE_NODE_H_
118