simFieldDictionary.h
Engine/source/console/simFieldDictionary.h
Classes:
class
Dictionary to keep track of dynamic fields on SimObject.
Detailed Description
1 2//----------------------------------------------------------------------------- 3// Copyright (c) 2012 GarageGames, LLC 4// 5// Permission is hereby granted, free of charge, to any person obtaining a copy 6// of this software and associated documentation files (the "Software"), to 7// deal in the Software without restriction, including without limitation the 8// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or 9// sell copies of the Software, and to permit persons to whom the Software is 10// furnished to do so, subject to the following conditions: 11// 12// The above copyright notice and this permission notice shall be included in 13// all copies or substantial portions of the Software. 14// 15// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR 16// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, 17// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE 18// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER 19// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING 20// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS 21// IN THE SOFTWARE. 22//----------------------------------------------------------------------------- 23 24#ifndef _SIMFIELDDICTIONARY_H_ 25#define _SIMFIELDDICTIONARY_H_ 26 27// Forward Refs 28class ConsoleBaseType; 29class SimObject; 30 31#include "core/stringTable.h" 32#include "core/stream/stream.h" 33 34#ifndef _TORQUE_STRING_H_ 35#include "core/util/str.h" 36#endif 37 38/// Dictionary to keep track of dynamic fields on SimObject. 39class SimFieldDictionary 40{ 41 friend class SimFieldDictionaryIterator; 42 43public: 44 struct Entry 45 { 46 Entry() : type( NULL ) {}; 47 48 StringTableEntry slotName; 49 char *value; 50 Entry *next; 51 ConsoleBaseType *type; 52 }; 53 enum 54 { 55 HashTableSize = 19 56 }; 57 Entry *mHashTable[HashTableSize]; 58 59private: 60 static Entry *smFreeList; 61 62 void freeEntry(Entry *entry); 63 Entry* addEntry( U32 bucket, StringTableEntry slotName, ConsoleBaseType* type, char* value = 0 ); 64 65 static U32 getHashValue( StringTableEntry slotName ); 66 static U32 getHashValue( const String& fieldName ); 67 68 U32 mNumFields; 69 70 /// In order to efficiently detect when a dynamic field has been 71 /// added or deleted, we increment this every time we add or 72 /// remove a field. 73 U32 mVersion; 74 75public: 76 const U32 getVersion() const { return mVersion; } 77 78 SimFieldDictionary(); 79 ~SimFieldDictionary(); 80 void setFieldType(StringTableEntry slotName, const char *typeString); 81 void setFieldType(StringTableEntry slotName, const U32 typeId); 82 void setFieldType(StringTableEntry slotName, ConsoleBaseType *type); 83 void setFieldValue(StringTableEntry slotName, const char *value); 84 const char *getFieldValue(StringTableEntry slotName); 85 U32 getFieldType(StringTableEntry slotName) const; 86 Entry *findDynamicField(const String &fieldName) const; 87 Entry *findDynamicField( StringTableEntry fieldName) const; 88 void writeFields(SimObject *obj, Stream &strem, U32 tabStop); 89 void printFields(SimObject *obj); 90 void assignFrom(SimFieldDictionary *dict); 91 U32 getNumFields() const { return mNumFields; } 92 93 Entry *operator[](U32 index); 94}; 95 96class SimFieldDictionaryIterator 97{ 98 SimFieldDictionary * mDictionary; 99 S32 mHashIndex; 100 SimFieldDictionary::Entry * mEntry; 101 102public: 103 SimFieldDictionaryIterator(SimFieldDictionary*); 104 SimFieldDictionary::Entry* operator++(); 105 SimFieldDictionary::Entry* operator*(); 106}; 107 108 109#endif // _SIMFIELDDICTIONARY_H_ 110
