Torque3D Documentation / _generateds / sdlCursorController.cpp

sdlCursorController.cpp

Engine/source/windowManager/sdl/sdlCursorController.cpp

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Public Variables

SDL_Cursor *
SDL_SystemCursor
struct @168

Detailed Description

Public Variables

SDL_Cursor * cursor 
U32 id 
SDL_SystemCursor resourceID 
struct @168 sgCursorShapeMap []
  1
  2//-----------------------------------------------------------------------------
  3// Copyright (c) 2012 GarageGames, LLC
  4//
  5// Permission is hereby granted, free of charge, to any person obtaining a copy
  6// of this software and associated documentation files (the "Software"), to
  7// deal in the Software without restriction, including without limitation the
  8// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
  9// sell copies of the Software, and to permit persons to whom the Software is
 10// furnished to do so, subject to the following conditions:
 11//
 12// The above copyright notice and this permission notice shall be included in
 13// all copies or substantial portions of the Software.
 14//
 15// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
 16// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
 17// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
 18// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
 19// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
 20// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
 21// IN THE SOFTWARE.
 22//-----------------------------------------------------------------------------
 23
 24#include "core/strings/unicode.h"
 25#include "math/mMath.h"
 26#include "windowManager/sdl/sdlWindow.h"
 27#include "windowManager/sdl/sdlWindowMgr.h"
 28#include "windowManager/sdl/sdlCursorController.h"
 29#include "platform/platformInput.h"
 30
 31#include "SDL.h"
 32
 33static struct { U32 id; SDL_SystemCursor resourceID; SDL_Cursor *cursor;} sgCursorShapeMap[]=
 34{
 35   { PlatformCursorController::curArrow,       SDL_SYSTEM_CURSOR_ARROW  ,     NULL },
 36   { PlatformCursorController::curWait,        SDL_SYSTEM_CURSOR_WAIT,        NULL },
 37   { PlatformCursorController::curPlus,        SDL_SYSTEM_CURSOR_CROSSHAIR,   NULL },
 38   { PlatformCursorController::curResizeVert,  SDL_SYSTEM_CURSOR_SIZEWE,      NULL },
 39   { PlatformCursorController::curResizeHorz,  SDL_SYSTEM_CURSOR_SIZENS,      NULL },
 40   { PlatformCursorController::curResizeAll,   SDL_SYSTEM_CURSOR_SIZEALL,     NULL },
 41   { PlatformCursorController::curIBeam,       SDL_SYSTEM_CURSOR_IBEAM,       NULL },
 42   { PlatformCursorController::curResizeNESW,  SDL_SYSTEM_CURSOR_SIZENESW,    NULL },
 43   { PlatformCursorController::curResizeNWSE,  SDL_SYSTEM_CURSOR_SIZENWSE,    NULL },
 44   { PlatformCursorController::curHand,        SDL_SYSTEM_CURSOR_HAND,        NULL },
 45   { 0,                                        SDL_SYSTEM_CURSOR_NO,          NULL },
 46};
 47
 48
 49U32 PlatformCursorControllerSDL::getDoubleClickTime()
 50{
 51   // TODO SDL
 52   return 500;
 53}
 54S32 PlatformCursorControllerSDL::getDoubleClickWidth()
 55{
 56   // TODO SDL
 57   return 32;
 58}
 59S32 PlatformCursorControllerSDL::getDoubleClickHeight()
 60{
 61   // TODO SDL
 62   return 32;
 63}
 64
 65void PlatformCursorControllerSDL::setCursorPosition( S32 x, S32 y )
 66{
 67   if( PlatformWindowManager::get() && PlatformWindowManager::get()->getFirstWindow() )
 68   {
 69      AssertFatal( dynamic_cast<PlatformWindowSDL*>( PlatformWindowManager::get()->getFirstWindow() ), "");
 70      PlatformWindowSDL *window = static_cast<PlatformWindowSDL*>( PlatformWindowManager::get()->getFirstWindow() );
 71      SDL_WarpMouseInWindow(window->getSDLWindow(), x, y);
 72   }
 73}
 74
 75void PlatformCursorControllerSDL::getCursorPosition( Point2I &point )
 76{
 77   SDL_GetMouseState( &point.x, &point.y );
 78}
 79
 80void PlatformCursorControllerSDL::setCursorVisible( bool visible )
 81{
 82   SDL_ShowCursor( visible );
 83}
 84
 85bool PlatformCursorControllerSDL::isCursorVisible()
 86{
 87   return SDL_ShowCursor( -1 );;
 88}
 89
 90void PlatformCursorControllerSDL::setCursorShape(U32 cursorID)
 91{
 92   SDL_Cursor* cursor = NULL;
 93
 94   for(S32 i = 0; sgCursorShapeMap[i].resourceID != SDL_SYSTEM_CURSOR_NO; ++i)
 95   {
 96      if(cursorID == sgCursorShapeMap[i].id)
 97      {  
 98         if( !sgCursorShapeMap[i].cursor )
 99            sgCursorShapeMap[i].cursor = SDL_CreateSystemCursor( sgCursorShapeMap[i].resourceID );
100
101         cursor = sgCursorShapeMap[i].cursor;
102         break;
103      }
104   }
105
106   if( !cursor )
107      return;   
108  
109   SDL_SetCursor(cursor);
110}
111
112
113void PlatformCursorControllerSDL::setCursorShape( const UTF8 *fileName, bool reload )
114{
115   // TODO SDL
116   AssertWarn(0, "PlatformCursorControllerSDL::setCursorShape - Not implemented");
117}
118