ribbonNode.h
Engine/source/T3D/fx/ribbonNode.h
Classes:
class
class
Detailed Description
1 2//----------------------------------------------------------------------------- 3// Copyright (c) 2014 GarageGames, LLC 4// 5// Permission is hereby granted, free of charge, to any person obtaining a copy 6// of this software and associated documentation files (the "Software"), to 7// deal in the Software without restriction, including without limitation the 8// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or 9// sell copies of the Software, and to permit persons to whom the Software is 10// furnished to do so, subject to the following conditions: 11// 12// The above copyright notice and this permission notice shall be included in 13// all copies or substantial portions of the Software. 14// 15// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR 16// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, 17// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE 18// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER 19// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING 20// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS 21// IN THE SOFTWARE. 22//----------------------------------------------------------------------------- 23 24#ifndef _RIBBON_NODE_H_ 25#define _RIBBON_NODE_H_ 26 27#ifndef _GAMEBASE_H_ 28#include "T3D/gameBase/gameBase.h" 29#endif 30 31class RibbonData; 32class Ribbon; 33 34//***************************************************************************** 35// ParticleEmitterNodeData 36//***************************************************************************** 37class RibbonNodeData : public GameBaseData 38{ 39 typedef GameBaseData Parent; 40 41public: 42 F32 timeMultiple; 43 44public: 45 RibbonNodeData(); 46 ~RibbonNodeData(); 47 48 DECLARE_CONOBJECT(RibbonNodeData); 49 static void initPersistFields(); 50}; 51 52 53//***************************************************************************** 54// ParticleEmitterNode 55//***************************************************************************** 56class RibbonNode : public GameBase 57{ 58 typedef GameBase Parent; 59 60 enum MaskBits 61 { 62 StateMask = Parent::NextFreeMask << 0, 63 EmitterDBMask = Parent::NextFreeMask << 1, 64 NextFreeMask = Parent::NextFreeMask << 2, 65 }; 66 67 RibbonNodeData* mDataBlock; 68 69protected: 70 bool onAdd(); 71 void onRemove(); 72 bool onNewDataBlock( GameBaseData *dptr, bool reload ); 73 void inspectPostApply(); 74 75 RibbonData* mRibbonDatablock; 76 S32 mRibbonDatablockId; 77 78 SimObjectPtr<Ribbon> mRibbon; 79 80 bool mActive; 81 82public: 83 RibbonNode(); 84 ~RibbonNode(); 85 86 Ribbon *getRibbonEmitter() {return mRibbon;} 87 88 // Time/Move Management 89 90 void processTick(const Move* move); 91 void advanceTime(F32 dt); 92 93 DECLARE_CONOBJECT(RibbonNode); 94 static void initPersistFields(); 95 96 U32 packUpdate (NetConnection *conn, U32 mask, BitStream* stream); 97 void unpackUpdate(NetConnection *conn, BitStream* stream); 98 99 inline bool getActive( void ) { return mActive; }; 100 inline void setActive( bool active ) { mActive = active; setMaskBits( StateMask ); }; 101 102 void setRibbonDatablock(RibbonData* data); 103}; 104 105#endif // _RIBBON_NODE_H_ 106 107
