renderComponentInterface.h
Engine/source/T3D/components/render/renderComponentInterface.h
Classes:
Detailed Description
1 2//----------------------------------------------------------------------------- 3// Copyright (c) 2012 GarageGames, LLC 4// 5// Permission is hereby granted, free of charge, to any person obtaining a copy 6// of this software and associated documentation files (the "Software"), to 7// deal in the Software without restriction, including without limitation the 8// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or 9// sell copies of the Software, and to permit persons to whom the Software is 10// furnished to do so, subject to the following conditions: 11// 12// The above copyright notice and this permission notice shall be included in 13// all copies or substantial portions of the Software. 14// 15// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR 16// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, 17// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE 18// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER 19// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING 20// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS 21// IN THE SOFTWARE. 22//----------------------------------------------------------------------------- 23 24#ifndef RENDER_COMPONENT_INTERFACE_H 25#define RENDER_COMPONENT_INTERFACE_H 26 27#ifndef _TSSHAPE_H_ 28#include "ts/tsShape.h" 29#endif 30#ifndef _TSSHAPEINSTANCE_H_ 31#include "ts/tsShapeInstance.h" 32#endif 33#ifndef CORE_INTERFACES_H 34#include "T3D/components/coreInterfaces.h" 35#endif 36 37class RenderComponentInterface : public Interface < RenderComponentInterface > 38{ 39public: 40 virtual void prepRenderImage(SceneRenderState *state) = 0; 41 42 virtual TSShape* getShape() = 0; 43 44 Signal< void(RenderComponentInterface*) > onShapeChanged; 45 46 virtual TSShapeInstance* getShapeInstance() = 0; 47 48 virtual MatrixF getNodeTransform(S32 nodeIdx) = 0; 49 50 virtual Vector<MatrixF> getNodeTransforms() = 0; 51 52 virtual void setNodeTransforms(Vector<MatrixF> transforms) = 0; 53 54 Signal< void(RenderComponentInterface*) > onShapeInstanceChanged; 55}; 56 57class CastRayRenderedInterface// : public Interface<CastRayRenderedInterface> 58{ 59public: 60 virtual bool castRayRendered(const Point3F &start, const Point3F &end, RayInfo* info)=0; 61}; 62 63#endif 64
