Torque3D Documentation / _generateds / renderComponentInterface.h

renderComponentInterface.h

Engine/source/T3D/components/render/renderComponentInterface.h

More...

Classes:

Detailed Description

 1
 2//-----------------------------------------------------------------------------
 3// Copyright (c) 2012 GarageGames, LLC
 4//
 5// Permission is hereby granted, free of charge, to any person obtaining a copy
 6// of this software and associated documentation files (the "Software"), to
 7// deal in the Software without restriction, including without limitation the
 8// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
 9// sell copies of the Software, and to permit persons to whom the Software is
10// furnished to do so, subject to the following conditions:
11//
12// The above copyright notice and this permission notice shall be included in
13// all copies or substantial portions of the Software.
14//
15// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
18// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
20// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
21// IN THE SOFTWARE.
22//-----------------------------------------------------------------------------
23
24#ifndef RENDER_COMPONENT_INTERFACE_H
25#define RENDER_COMPONENT_INTERFACE_H
26
27#ifndef _TSSHAPE_H_
28#include "ts/tsShape.h"
29#endif
30#ifndef _TSSHAPEINSTANCE_H_
31#include "ts/tsShapeInstance.h"
32#endif
33#ifndef CORE_INTERFACES_H
34#include "T3D/components/coreInterfaces.h"
35#endif
36
37class RenderComponentInterface : public Interface < RenderComponentInterface >
38{
39public:
40   virtual void prepRenderImage(SceneRenderState *state) = 0;
41
42   virtual TSShape* getShape() = 0;
43
44   Signal< void(RenderComponentInterface*) > onShapeChanged;
45
46   virtual TSShapeInstance* getShapeInstance() = 0;
47
48   virtual MatrixF getNodeTransform(S32 nodeIdx) = 0;
49
50   virtual Vector<MatrixF> getNodeTransforms() = 0;
51
52   virtual void setNodeTransforms(Vector<MatrixF> transforms) = 0;
53
54   Signal< void(RenderComponentInterface*) > onShapeInstanceChanged;
55};
56
57class CastRayRenderedInterface// : public Interface<CastRayRenderedInterface>
58{
59public:
60   virtual bool castRayRendered(const Point3F &start, const Point3F &end, RayInfo* info)=0;
61};
62
63#endif
64