pxMaterial.h
Engine/source/T3D/physics/physx/pxMaterial.h
Classes:
class
Detailed Description
1 2//----------------------------------------------------------------------------- 3// Copyright (c) 2012 GarageGames, LLC 4// 5// Permission is hereby granted, free of charge, to any person obtaining a copy 6// of this software and associated documentation files (the "Software"), to 7// deal in the Software without restriction, including without limitation the 8// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or 9// sell copies of the Software, and to permit persons to whom the Software is 10// furnished to do so, subject to the following conditions: 11// 12// The above copyright notice and this permission notice shall be included in 13// all copies or substantial portions of the Software. 14// 15// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR 16// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, 17// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE 18// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER 19// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING 20// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS 21// IN THE SOFTWARE. 22//----------------------------------------------------------------------------- 23 24#ifndef _PHYSX_MATERIAL_H 25#define _PHYSX_MATERIAL_H 26 27#ifndef _SIMBASE_H_ 28#include "console/simBase.h" 29#endif 30#ifndef _DYNAMIC_CONSOLETYPES_H_ 31#include "console/dynamicTypes.h" 32#endif 33 34class NxMaterial; 35 36class PxMaterial : public SimDataBlock 37{ 38 typedef SimDataBlock Parent; 39 40protected: 41 42 F32 restitution; 43 F32 staticFriction; 44 F32 dynamicFriction; 45 46 NxMaterial *mNxMat; 47 S32 mNxMatId; 48 49 bool mServer; 50 51public: 52 53 DECLARE_CONOBJECT( PxMaterial ); 54 55 PxMaterial(); 56 ~PxMaterial(); 57 58 static void consoleInit(); 59 static void initPersistFields(); 60 virtual void onStaticModified( const char *slotName, const char *newValue ); 61 62 bool preload( bool server, String &errorBuffer ); 63 virtual void packData( BitStream* stream ); 64 virtual void unpackData( BitStream* stream ); 65 66 S32 getMaterialId() const { return mNxMatId; } 67 68}; 69 70#endif // _PHYSX_MATERIAL_H 71
