Torque3D Documentation / _generateds / pxContactReporter.h

pxContactReporter.h

Engine/source/T3D/physics/physx/pxContactReporter.h

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Detailed Description

 1
 2//-----------------------------------------------------------------------------
 3// Copyright (c) 2012 GarageGames, LLC
 4//
 5// Permission is hereby granted, free of charge, to any person obtaining a copy
 6// of this software and associated documentation files (the "Software"), to
 7// deal in the Software without restriction, including without limitation the
 8// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
 9// sell copies of the Software, and to permit persons to whom the Software is
10// furnished to do so, subject to the following conditions:
11//
12// The above copyright notice and this permission notice shall be included in
13// all copies or substantial portions of the Software.
14//
15// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
18// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
20// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
21// IN THE SOFTWARE.
22//-----------------------------------------------------------------------------
23
24#ifndef _PXCONTACTREPORTER_H_
25#define _PXCONTACTREPORTER_H_
26
27#ifndef _PHYSX_H_
28#include "T3D/physics/physX/px.h"
29#endif
30
31
32class PxContactReporter : public NxUserContactReport
33{
34protected:
35
36   virtual void onContactNotify( NxContactPair& pair, NxU32 events );
37
38public:
39
40   PxContactReporter();
41   virtual ~PxContactReporter();
42};
43
44
45
46class PxUserNotify : public NxUserNotify
47{
48public:
49   virtual bool onJointBreak( NxReal breakingForce, NxJoint &brokenJoint );   
50   virtual void onWake( NxActor **actors, NxU32 count ) {}
51   virtual void onSleep ( NxActor **actors, NxU32 count ) {}
52};
53
54
55#endif // _PXCONTACTREPORTER_H_
56