pxCollision.h
Engine/source/T3D/physics/physx/pxCollision.h
Classes:
class
Detailed Description
1 2//----------------------------------------------------------------------------- 3// Copyright (c) 2012 GarageGames, LLC 4// 5// Permission is hereby granted, free of charge, to any person obtaining a copy 6// of this software and associated documentation files (the "Software"), to 7// deal in the Software without restriction, including without limitation the 8// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or 9// sell copies of the Software, and to permit persons to whom the Software is 10// furnished to do so, subject to the following conditions: 11// 12// The above copyright notice and this permission notice shall be included in 13// all copies or substantial portions of the Software. 14// 15// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR 16// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, 17// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE 18// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER 19// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING 20// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS 21// IN THE SOFTWARE. 22//----------------------------------------------------------------------------- 23 24#ifndef _T3D_PHYSICS_PXCOLLISION_H_ 25#define _T3D_PHYSICS_PXCOLLISION_H_ 26 27#ifndef _T3D_PHYSICS_PHYSICSCOLLISION_H_ 28#include "T3D/physics/physicsCollision.h" 29#endif 30#ifndef _TVECTOR_H_ 31#include "core/util/tVector.h" 32#endif 33 34class NxShapeDesc; 35 36 37class PxCollision : public PhysicsCollision 38{ 39protected: 40 41 /// The collision representation. 42 Vector<NxShapeDesc*> mColShapes; 43 44 /// Helper for adding shapes. 45 //void _addShape( btCollisionShape *shape, const MatrixF &localXfm ); 46 47public: 48 49 PxCollision(); 50 virtual ~PxCollision(); 51 52 /// Return the PhysX shape descriptions. 53 const Vector<NxShapeDesc*>& getShapes() const { return mColShapes; } 54 55 // PhysicsCollision 56 virtual void addPlane( const PlaneF &plane ); 57 virtual void addBox( const Point3F &halfWidth, 58 const MatrixF &localXfm ); 59 virtual void addSphere( F32 radius, 60 const MatrixF &localXfm ); 61 virtual void addCapsule( F32 radius, 62 F32 height, 63 const MatrixF &localXfm ); 64 virtual bool addConvex( const Point3F *points, 65 U32 count, 66 const MatrixF &localXfm ); 67 virtual bool addTriangleMesh( const Point3F *vert, 68 U32 vertCount, 69 const U32 *index, 70 U32 triCount, 71 const MatrixF &localXfm ); 72 virtual bool addHeightfield( const U16 *heights, 73 const bool *holes, 74 U32 blockSize, 75 F32 metersPerSample, 76 const MatrixF &localXfm ); 77}; 78 79#endif // _T3D_PHYSICS_PXCOLLISION_H_ 80
