pxCollision.h

Engine/source/T3D/physics/physx/pxCollision.h

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Detailed Description

 1
 2//-----------------------------------------------------------------------------
 3// Copyright (c) 2012 GarageGames, LLC
 4//
 5// Permission is hereby granted, free of charge, to any person obtaining a copy
 6// of this software and associated documentation files (the "Software"), to
 7// deal in the Software without restriction, including without limitation the
 8// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
 9// sell copies of the Software, and to permit persons to whom the Software is
10// furnished to do so, subject to the following conditions:
11//
12// The above copyright notice and this permission notice shall be included in
13// all copies or substantial portions of the Software.
14//
15// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
18// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
20// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
21// IN THE SOFTWARE.
22//-----------------------------------------------------------------------------
23
24#ifndef _T3D_PHYSICS_PXCOLLISION_H_
25#define _T3D_PHYSICS_PXCOLLISION_H_
26
27#ifndef _T3D_PHYSICS_PHYSICSCOLLISION_H_
28#include "T3D/physics/physicsCollision.h"
29#endif
30#ifndef _TVECTOR_H_
31#include "core/util/tVector.h"
32#endif
33
34class NxShapeDesc;
35
36
37class PxCollision : public PhysicsCollision
38{
39protected:
40
41   /// The collision representation.
42   Vector<NxShapeDesc*> mColShapes;
43
44   /// Helper for adding shapes.
45   //void _addShape( btCollisionShape *shape, const MatrixF &localXfm );
46
47public:
48
49   PxCollision();
50   virtual ~PxCollision();
51
52   /// Return the PhysX shape descriptions.
53   const Vector<NxShapeDesc*>& getShapes() const { return mColShapes; }
54
55   // PhysicsCollision
56   virtual void addPlane( const PlaneF &plane );
57   virtual void addBox( const Point3F &halfWidth,
58                        const MatrixF &localXfm );
59   virtual void addSphere( F32 radius,
60                           const MatrixF &localXfm );
61   virtual void addCapsule(   F32 radius,
62                              F32 height,
63                              const MatrixF &localXfm );
64   virtual bool addConvex( const Point3F *points, 
65                           U32 count,
66                           const MatrixF &localXfm );
67   virtual bool addTriangleMesh( const Point3F *vert,
68                                 U32 vertCount,
69                                 const U32 *index,
70                                 U32 triCount,
71                                 const MatrixF &localXfm );
72   virtual bool addHeightfield(  const U16 *heights,
73                                 const bool *holes,
74                                 U32 blockSize,
75                                 F32 metersPerSample,
76                                 const MatrixF &localXfm );
77};
78
79#endif // _T3D_PHYSICS_PXCOLLISION_H_
80