px3.h

Engine/source/T3D/physics/physx3/px3.h

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Public Variables

physx::PxPhysics *

Detailed Description

Public Variables

physx::PxPhysics * gPhysics3SDK 
 1
 2//-----------------------------------------------------------------------------
 3// Copyright (c) 2012 GarageGames, LLC
 4//
 5// Permission is hereby granted, free of charge, to any person obtaining a copy
 6// of this software and associated documentation files (the "Software"), to
 7// deal in the Software without restriction, including without limitation the
 8// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
 9// sell copies of the Software, and to permit persons to whom the Software is
10// furnished to do so, subject to the following conditions:
11//
12// The above copyright notice and this permission notice shall be included in
13// all copies or substantial portions of the Software.
14//
15// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
18// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
20// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
21// IN THE SOFTWARE.
22//-----------------------------------------------------------------------------
23
24#ifndef _PHYSX3_H_
25#define _PHYSX3_H_
26
27//-------------------------------------------------------------------------
28//defines to keep PhysX happy and compiling
29#if defined(TORQUE_OS_MAC) && !defined(__APPLE__)
30   #define __APPLE__
31#elif defined(TORQUE_OS_LINUX) && !defined(LINUX)
32   #define LINUX
33#elif defined(TORQUE_OS_WIN) && !defined(WIN32)
34   #define WIN32
35#endif
36
37//-------------------------------------------------------------------------
38
39#include <PxPhysicsAPI.h>
40#include <PxExtensionsAPI.h>
41#include <PxDefaultErrorCallback.h>
42#include <PxDefaultAllocator.h>
43#include <PxDefaultSimulationFilterShader.h>
44#include <PxDefaultCpuDispatcher.h>
45#include <PxShapeExt.h>
46#include <PxSimpleFactory.h>
47#include <PxFoundation.h>
48#include <PxController.h>
49#include <PxIO.h> 
50
51
52extern physx::PxPhysics* gPhysics3SDK;
53
54#endif // _PHYSX3_
55