physicalZone.h
Engine/source/T3D/physicalZone.h
Classes:
class
Detailed Description
1 2//----------------------------------------------------------------------------- 3// Copyright (c) 2012 GarageGames, LLC 4// 5// Permission is hereby granted, free of charge, to any person obtaining a copy 6// of this software and associated documentation files (the "Software"), to 7// deal in the Software without restriction, including without limitation the 8// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or 9// sell copies of the Software, and to permit persons to whom the Software is 10// furnished to do so, subject to the following conditions: 11// 12// The above copyright notice and this permission notice shall be included in 13// all copies or substantial portions of the Software. 14// 15// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR 16// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, 17// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE 18// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER 19// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING 20// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS 21// IN THE SOFTWARE. 22//----------------------------------------------------------------------------- 23 24#ifndef _H_PHYSICALZONE 25#define _H_PHYSICALZONE 26 27#ifndef _SCENEOBJECT_H_ 28#include "scene/sceneObject.h" 29#endif 30#ifndef _EARLYOUTPOLYLIST_H_ 31#include "collision/earlyOutPolyList.h" 32#endif 33#ifndef _MPOLYHEDRON_H_ 34#include "math/mPolyhedron.h" 35#endif 36 37class Convex; 38 39 40class PhysicalZone : public SceneObject 41{ 42 typedef SceneObject Parent; 43 44 enum UpdateMasks { 45 ActiveMask = Parent::NextFreeMask << 0, 46 NextFreeMask = Parent::NextFreeMask << 1 47 }; 48 49 protected: 50 static bool smRenderPZones; 51 52 F32 mVelocityMod; 53 F32 mGravityMod; 54 Point3F mAppliedForce; 55 56 // Basically ripped from trigger 57 Polyhedron mPolyhedron; 58 EarlyOutPolyList mClippedList; 59 60 bool mActive; 61 62 Convex* mConvexList; 63 void buildConvex(const Box3F& box, Convex* convex); 64 65 public: 66 PhysicalZone(); 67 ~PhysicalZone(); 68 69 // SimObject 70 DECLARE_CONOBJECT(PhysicalZone); 71 static void consoleInit(); 72 static void initPersistFields(); 73 bool onAdd(); 74 void onRemove(); 75 void inspectPostApply(); 76 77 // NetObject 78 U32 packUpdate (NetConnection *conn, U32 mask, BitStream *stream); 79 void unpackUpdate(NetConnection *conn, BitStream *stream); 80 81 // SceneObject 82 void setTransform(const MatrixF &mat); 83 void prepRenderImage( SceneRenderState* state ); 84 85 inline F32 getVelocityMod() const { return mVelocityMod; } 86 inline F32 getGravityMod() const { return mGravityMod; } 87 inline const Point3F& getForce() const { return mAppliedForce; } 88 89 void setPolyhedron(const Polyhedron&); 90 bool testObject(SceneObject*); 91 92 bool testBox( const Box3F &box ) const; 93 94 void renderObject( ObjectRenderInst *ri, SceneRenderState *state, BaseMatInstance *overrideMat ); 95 96 void activate(); 97 void deactivate(); 98 inline bool isActive() const { return mActive; } 99 100}; 101 102#endif // _H_PHYSICALZONE 103 104
