Torque3D Documentation / _generateds / netStringTable.h

netStringTable.h

Engine/source/sim/netStringTable.h

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Classes:

Public Variables

Public Functions

GameAddTaggedString(const char * string)

Detailed Description

Public Variables

NetStringTable * gNetStringTable 

Public Functions

GameAddTaggedString(const char * string)

  1
  2//-----------------------------------------------------------------------------
  3// Copyright (c) 2012 GarageGames, LLC
  4//
  5// Permission is hereby granted, free of charge, to any person obtaining a copy
  6// of this software and associated documentation files (the "Software"), to
  7// deal in the Software without restriction, including without limitation the
  8// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
  9// sell copies of the Software, and to permit persons to whom the Software is
 10// furnished to do so, subject to the following conditions:
 11//
 12// The above copyright notice and this permission notice shall be included in
 13// all copies or substantial portions of the Software.
 14//
 15// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
 16// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
 17// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
 18// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
 19// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
 20// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
 21// IN THE SOFTWARE.
 22//-----------------------------------------------------------------------------
 23
 24#ifndef _NETSTRINGTABLE_H_
 25#define _NETSTRINGTABLE_H_
 26
 27#ifndef _DATACHUNKER_H_
 28#include "core/dataChunker.h"
 29#endif
 30#ifndef _CONSOLE_H_
 31#include "console/console.h"
 32#endif
 33
 34class NetConnection;
 35
 36class NetStringHandle;
 37extern U32 GameAddTaggedString(const char *string);
 38
 39class NetStringTable
 40{
 41   friend class NetStringHandle;
 42   friend U32 GameAddTaggedString(const char *string);
 43
 44#ifdef TORQUE_DEBUG_NET
 45   friend class RemoteCommandEvent;
 46#endif
 47
 48   enum Constants : U32
 49   {
 50      InitialSize = 16,
 51      InvalidEntry = 0xFFFFFFFF,
 52      HashTableSize = 2128,
 53      DataChunkerSize = 65536
 54   };
 55   struct Entry
 56   {
 57      char *string;
 58      U32 refCount;
 59      U32 scriptRefCount;
 60      U32 next;
 61      U32 link;
 62      U32 prevLink;
 63      U32 seq;
 64   };
 65   U32 size;
 66   U32 firstFree;
 67   U32 firstValid;
 68   U32 sequenceCount;
 69
 70   Entry *table;
 71   U32 hashTable[HashTableSize];
 72   DataChunker *allocator;
 73
 74    NetStringTable();
 75   ~<a href="/coding/class/classnetstringtable/">NetStringTable</a>();
 76
 77   U32         addString(const char *string);
 78
 79// XA: Moved this ones to public to avoid using the friend_ConsoleMethod hack.
 80public:
 81   const char *lookupString(U32 id);
 82   void        removeString(U32 id, bool script = false);
 83   void        incStringRefScript(U32 id);
 84
 85private:
 86   void        incStringRef(U32 id);
 87
 88   void repack();
 89public:
 90   static void create();
 91   static void destroy();
 92
 93   static void expandString(NetStringHandle &string, char *buf, U32 bufSize, U32 argc, const char **argv);
 94
 95#if defined(TORQUE_DEBUG)
 96   void dumpToConsole();
 97#endif // DEBUG
 98};
 99
100extern NetStringTable *gNetStringTable;
101
102// This class represents what is known as a "tagged string" in script.
103// It is essentially a networked version of the string table. The full string
104// is only transmitted once; then future references only need to transmit
105// the id.
106
107class NetStringHandle
108{
109   U32 index;
110public:
111   NetStringHandle() { index = 0; }
112   NetStringHandle(const NetStringHandle &string) {
113      index = string.index;
114      if(index)
115         gNetStringTable->incStringRef(index);
116   }
117   NetStringHandle(const char *string) {
118      index = gNetStringTable->addString(string);
119   }
120   NetStringHandle(U32 initIndex)
121   {
122      index = initIndex;
123      if(index)
124         gNetStringTable->incStringRef(index);
125   }
126   ~NetStringHandle()
127   {
128      if(index)
129         gNetStringTable->removeString(index);
130   }
131
132   void setFromIndex(U32 newIndex)
133   {
134      if(index)
135         gNetStringTable->removeString(index);
136      index = newIndex;
137   }
138
139   bool operator==(const NetStringHandle &s) const { return index == s.index; }
140   bool operator!=(const NetStringHandle &s) const { return index != s.index; }
141
142   NetStringHandle &operator=(const NetStringHandle &s)
143   {
144      if(index)
145         gNetStringTable->removeString(index);
146      index = s.index;
147      if(index)
148         gNetStringTable->incStringRef(index);
149     return *this;
150   }
151   const char *getString() const
152   {
153      if(index)
154         return gNetStringTable->lookupString(index);
155      else
156         return NULL;
157   }
158   bool isNull() const { return index == 0; }
159   bool isValidString() const { return index != 0; }
160   U32 getIndex() const { return index; }
161};
162
163#endif
164