mPoint3.h
Classes:
Public Functions
Detailed Description
Public Typedefs
typedef Point3F EulerF
typedef Point3F VectorF
Public Functions
mCross(const Point3D & a, const Point3D & b)
mCross(const Point3D & a, const Point3D & b, Point3D * res)
mCross(const Point3F & a, const Point3F & b)
mCross(const Point3F & a, const Point3F & b, Point3F * res)
mDot(const Point3D & p1, const Point3D & p2)
mDot(const Point3F & p1, const Point3F & p2)
mIsNaN(const Point3F & p)
Returns true if the point is NaN.
mNormalize(const Point3F & vec)
Returns the vector normalized.
mPerp(const Point3F & normal)
Returns a perpendicular vector to the unit length input vector.
mReflect(const Point3F & v, const Point3F & n)
Returns a copy of the vector reflected by a normal.
operator*(F32 mul, const Point3F & multiplicand)
operator*(F64 mul, const Point3D & multiplicand)
operator*(S32 mul, const Point3I & multiplicand)
1 2//----------------------------------------------------------------------------- 3// Copyright (c) 2012 GarageGames, LLC 4// 5// Permission is hereby granted, free of charge, to any person obtaining a copy 6// of this software and associated documentation files (the "Software"), to 7// deal in the Software without restriction, including without limitation the 8// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or 9// sell copies of the Software, and to permit persons to whom the Software is 10// furnished to do so, subject to the following conditions: 11// 12// The above copyright notice and this permission notice shall be included in 13// all copies or substantial portions of the Software. 14// 15// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR 16// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, 17// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE 18// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER 19// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING 20// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS 21// IN THE SOFTWARE. 22//----------------------------------------------------------------------------- 23 24#ifndef _MPOINT3_H_ 25#define _MPOINT3_H_ 26 27#ifndef _MMATHFN_H_ 28#include "math/mMathFn.h" 29#endif 30#ifndef _MPOINT2_H_ 31#include "math/mPoint2.h" 32#endif 33 34//------------------------------------------------------------------------------ 35/// 3D integer point 36/// 37/// Uses S32 internally. 38class Point3I 39{ 40 //-------------------------------------- Public data 41 public: 42 S32 x; ///< X co-ordinate 43 S32 y; ///< Y co-ordinate 44 S32 z; ///< Z co-ordinate 45 46 //-------------------------------------- Public interface 47 public: 48 Point3I(); ///< Create an uninitialized point. 49 Point3I(const Point3I&); ///< Copy constructor. 50 explicit Point3I(S32 xyz); ///< Initializes all elements to the same value. 51 Point3I(S32 in_x, S32 in_y, S32 in_z); ///< Create a point from co-ordinates. 52 53 //-------------------------------------- Non-math mutators and misc functions 54 void set(S32 xyz); ///< Initializes all elements to the same value. 55 void set(S32 in_x, S32 in_y, S32 in_z); ///< Set co-ordinates. 56 void setMin(const Point3I&); ///< Store lesser co-ordinates in this point. 57 void setMax(const Point3I&); ///< Store greater co-ordinates in this point. 58 void zero(); ///< Zero all values 59 60 //-------------------------------------- Math mutators 61 void neg(); ///< Invert co-ordinate's signs. 62 void convolve(const Point3I&); ///< Convolve by parameter. 63 64 //-------------------------------------- Queries 65 bool isZero() const; ///< Check for point at origin. (No epsilon.) 66 F32 len() const; ///< Get length. 67 68 //-------------------------------------- Overloaded operators 69 public: 70 operator S32*() { return &x; } 71 operator const S32*() const { return &x; } 72 73 // Comparison operators 74 bool operator==(const Point3I&) const; 75 bool operator!=(const Point3I&) const; 76 77 // Arithmetic w/ other points 78 Point3I operator+(const Point3I&) const; 79 Point3I operator-(const Point3I&) const; 80 Point3I& operator+=(const Point3I&); 81 Point3I& operator-=(const Point3I&); 82 83 // Arithmetic w/ scalars 84 Point3I operator*(S32) const; 85 Point3I& operator*=(S32); 86 Point3I operator/(S32) const; 87 Point3I& operator/=(S32); 88 89 // Unary operators 90 Point3I operator-() const; 91 92 //-------------------------------------- Public static constants 93public: 94 const static Point3I One; 95 const static Point3I Zero; 96}; 97 98class Point3D; 99 100//------------------------------------------------------------------------------ 101class Point3F 102{ 103 //-------------------------------------- Public data 104 public: 105 F32 x; 106 F32 y; 107 F32 z; 108 109 public: 110 Point3F(); 111 Point3F(const Point3F&); 112 Point3F(F32 _x, F32 _y, F32 _z); 113 explicit Point3F(F32 xyz); 114 115 //-------------------------------------- Non-math mutators and misc functions 116 public: 117 void set(F32 xyz); 118 void set(F32 _x, F32 _y, F32 _z); 119 void set(const Point3F&); 120 121 void setMin(const Point3F&); 122 void setMax(const Point3F&); 123 124 void interpolate(const Point3F&, const Point3F&, F32); 125 void zero(); 126 127 /// Returns the smallest absolute value. 128 F32 least() const; 129 130 /// Returns the greatest absolute value. 131 F32 most() const; 132 133 operator F32*() { return &x; } 134 operator const F32*() const { return &x; } 135 136 /// Returns the x and y coords as a Point2F. 137 Point2F asPoint2F() const { return Point2F( x, y ); } 138 139 //-------------------------------------- Queries 140 public: 141 bool isZero() const; 142 bool isUnitLength() const; 143 F32 len() const; 144 F32 lenSquared() const; 145 F32 magnitudeSafe() const; 146 bool equal( const Point3F &compare, F32 epsilon = POINT_EPSILON ) const; 147 U32 getLeastComponentIndex() const; 148 U32 getGreatestComponentIndex() const; 149 150 //-------------------------------------- Mathematical mutators 151 public: 152 void neg(); 153 void normalize(); 154 void normalizeSafe(); 155 void normalize(F32 val); 156 void convolve(const Point3F&); 157 void convolveInverse(const Point3F&); 158 159 //-------------------------------------- Overloaded operators 160 public: 161 // Comparison operators 162 bool operator==(const Point3F&) const; 163 bool operator!=(const Point3F&) const; 164 165 // Arithmetic w/ other points 166 Point3F operator+(const Point3F&) const; 167 Point3F operator-(const Point3F&) const; 168 Point3F& operator+=(const Point3F&); 169 Point3F& operator-=(const Point3F&); 170 171 // Arithmetic w/ scalars 172 Point3F operator*(F32) const; 173 Point3F operator/(F32) const; 174 Point3F& operator*=(F32); 175 Point3F& operator/=(F32); 176 177 Point3F operator*(const Point3F&) const; 178 Point3F& operator*=(const Point3F&); 179 Point3F operator/(const Point3F&) const; 180 Point3F& operator/=(const Point3F&); 181 182 // Unary operators 183 Point3F operator-() const; 184 185 Point3F& operator=(const Point3D&); 186 187 //-------------------------------------- Public static constants 188public: 189 const static Point3F One; 190 const static Point3F Zero; 191 const static Point3F Max; 192 const static Point3F Min; 193 const static Point3F UnitX; 194 const static Point3F UnitY; 195 const static Point3F UnitZ; 196}; 197 198typedef Point3F VectorF; 199typedef Point3F EulerF; 200 201 202//------------------------------------------------------------------------------ 203class Point3D 204{ 205 //-------------------------------------- Public data 206 public: 207 F64 x; 208 F64 y; 209 F64 z; 210 211 public: 212 Point3D(); 213 Point3D(const Point3D&); 214 Point3D(const Point3F&); 215 explicit Point3D(F64 xyz); 216 Point3D(F64 _x, F64 _y, F64 _z); 217 218 //-------------------------------------- Non-math mutators and misc functions 219 public: 220 void set(F64 xyz); 221 void set(F64 _x, F64 _y, F64 _z); 222 223 void setMin(const Point3D&); 224 void setMax(const Point3D&); 225 226 void interpolate(const Point3D&, const Point3D&, F64); 227 void zero(); 228 229 operator F64*() { return (&x); } 230 operator const F64*() const { return &x; } 231 232 //-------------------------------------- Queries 233 public: 234 bool isZero() const; 235 F64 len() const; 236 F64 lenSquared() const; 237 F64 magnitudeSafe() const; 238 239 //-------------------------------------- Mathematical mutators 240 public: 241 void neg(); 242 void normalize(); 243 void normalizeSafe(); 244 void normalize(F64 val); 245 void convolve(const Point3D&); 246 void convolveInverse(const Point3D&); 247 248 //-------------------------------------- Overloaded operators 249 public: 250 Point3F toPoint3F() const; 251 // Comparison operators 252 bool operator==(const Point3D&) const; 253 bool operator!=(const Point3D&) const; 254 255 // Arithmetic w/ other points 256 Point3D operator+(const Point3D&) const; 257 Point3D operator-(const Point3D&) const; 258 Point3D& operator+=(const Point3D&); 259 Point3D& operator-=(const Point3D&); 260 261 // Arithmetic w/ scalars 262 Point3D operator*(F64) const; 263 Point3D operator/(F64) const; 264 Point3D& operator*=(F64); 265 Point3D& operator/=(F64); 266 267 // Unary operators 268 Point3D operator-() const; 269 270 //-------------------------------------- Public static constants 271public: 272 const static Point3D One; 273 const static Point3D Zero; 274}; 275 276//------------------------------------------------------------------------------ 277//-------------------------------------- Point3I 278// 279inline Point3I::Point3I() 280{ 281 // 282} 283 284inline Point3I::Point3I(const Point3I& _copy) 285 : x(_copy.x), y(_copy.y), z(_copy.z) 286{ 287 // 288} 289 290inline Point3I::Point3I(S32 xyz) 291 : x(xyz), y(xyz), z(xyz) 292{ 293 // 294} 295 296inline Point3I::Point3I(S32 _x, S32 _y, S32 _z) 297 : x(_x), y(_y), z(_z) 298{ 299 // 300} 301 302inline void Point3I::set(S32 xyz) 303{ 304 x = y = z = xyz; 305} 306 307inline void Point3I::set(S32 _x, S32 _y, S32 _z) 308{ 309 x = _x; 310 y = _y; 311 z = _z; 312} 313 314inline void Point3I::setMin(const Point3I& _test) 315{ 316 x = (_test.x < x) ? _test.x : x; 317 y = (_test.y < y) ? _test.y : y; 318 z = (_test.z < z) ? _test.z : z; 319} 320 321inline void Point3I::setMax(const Point3I& _test) 322{ 323 x = (_test.x > x) ? _test.x : x; 324 y = (_test.y > y) ? _test.y : y; 325 z = (_test.z > z) ? _test.z : z; 326} 327 328inline void Point3I::zero() 329{ 330 x = y = z = 0; 331} 332 333inline void Point3I::neg() 334{ 335 x = -x; 336 y = -y; 337 z = -z; 338} 339 340inline F32 Point3I::len() const 341{ 342 return mSqrt(F32(x*x + y*y + z*z)); 343} 344 345inline void Point3I::convolve(const Point3I& c) 346{ 347 x *= c.x; 348 y *= c.y; 349 z *= c.z; 350} 351 352inline bool Point3I::isZero() const 353{ 354 return ((x == 0) && (y == 0) && (z == 0)); 355} 356 357inline bool Point3I::operator==(const Point3I& _test) const 358{ 359 return ((x == _test.x) && (y == _test.y) && (z == _test.z)); 360} 361 362inline bool Point3I::operator!=(const Point3I& _test) const 363{ 364 return (operator==(_test) == false); 365} 366 367inline Point3I Point3I::operator+(const Point3I& _add) const 368{ 369 return Point3I(x + _add.x, y + _add.y, z + _add.z); 370} 371 372inline Point3I Point3I::operator-(const Point3I& _rSub) const 373{ 374 return Point3I(x - _rSub.x, y - _rSub.y, z - _rSub.z); 375} 376 377inline Point3I& Point3I::operator+=(const Point3I& _add) 378{ 379 x += _add.x; 380 y += _add.y; 381 z += _add.z; 382 383 return *this; 384} 385 386inline Point3I& Point3I::operator-=(const Point3I& _rSub) 387{ 388 x -= _rSub.x; 389 y -= _rSub.y; 390 z -= _rSub.z; 391 392 return *this; 393} 394 395inline Point3I Point3I::operator-() const 396{ 397 return Point3I(-x, -y, -z); 398} 399 400inline Point3I Point3I::operator*(S32 mul) const 401{ 402 return Point3I(x * mul, y * mul, z * mul); 403} 404 405inline Point3I Point3I::operator/(S32 div) const 406{ 407 AssertFatal(div != 0, "Error, div by zero attempted"); 408 return Point3I(x/div, y/div, z/div); 409} 410 411inline Point3I& Point3I::operator*=(S32 mul) 412{ 413 x *= mul; 414 y *= mul; 415 z *= mul; 416 417 return *this; 418} 419 420inline Point3I& Point3I::operator/=(S32 div) 421{ 422 AssertFatal(div != 0, "Error, div by zero attempted"); 423 424 x /= div; 425 y /= div; 426 z /= div; 427 428 return *this; 429} 430 431//------------------------------------------------------------------------------ 432//-------------------------------------- Point3F 433// 434inline Point3F::Point3F() 435#if defined(TORQUE_OS_LINUX) 436 : x(0.f), y(0.f), z(0.f) 437#endif 438{ 439// Uninitialized points are definitely a problem. 440// Enable the following code to see how often they crop up. 441#ifdef DEBUG_MATH 442 *(U32 *)&x = 0x7FFFFFFA; 443 *(U32 *)&y = 0x7FFFFFFB; 444 *(U32 *)&z = 0x7FFFFFFC; 445#endif 446} 447 448 449inline Point3F::Point3F(const Point3F& _copy) 450 : x(_copy.x), y(_copy.y), z(_copy.z) 451{ 452 // 453} 454 455inline Point3F::Point3F(F32 _x, F32 _y, F32 _z) 456 : x(_x), y(_y), z(_z) 457{ 458 // 459} 460 461inline Point3F::Point3F(F32 xyz) 462 : x(xyz), y(xyz), z(xyz) 463{ 464 // 465} 466 467inline void Point3F::set(F32 xyz) 468{ 469 x = y = z = xyz; 470} 471 472inline void Point3F::set(F32 _x, F32 _y, F32 _z) 473{ 474 x = _x; 475 y = _y; 476 z = _z; 477} 478 479inline void Point3F::set(const Point3F& copy) 480{ 481 x = copy.x; 482 y = copy.y; 483 z = copy.z; 484} 485 486inline void Point3F::setMin(const Point3F& _test) 487{ 488 x = (_test.x < x) ? _test.x : x; 489 y = (_test.y < y) ? _test.y : y; 490 z = (_test.z < z) ? _test.z : z; 491} 492 493inline void Point3F::setMax(const Point3F& _test) 494{ 495 x = (_test.x > x) ? _test.x : x; 496 y = (_test.y > y) ? _test.y : y; 497 z = (_test.z > z) ? _test.z : z; 498} 499 500inline void Point3F::interpolate(const Point3F& _from, const Point3F& _to, F32 _factor) 501{ 502 AssertFatal(_factor >= 0.0f && _factor <= 1.0f, "Out of bound interpolation factor"); 503 m_point3F_interpolate( _from, _to, _factor, *this); 504} 505 506inline void Point3F::zero() 507{ 508 x = y = z = 0.0f; 509} 510 511inline bool Point3F::isZero() const 512{ 513 return ((x*x) <= POINT_EPSILON) && ((y*y) <= POINT_EPSILON) && ((z*z) <= POINT_EPSILON ); 514} 515 516inline bool Point3F::isUnitLength() const 517{ 518 return ( mFabs( 1.0f - ( x*x + y*y + z*z ) ) < POINT_EPSILON ); 519} 520 521inline bool Point3F::equal( const Point3F &compare, F32 epsilon ) const 522{ 523 return( ( mFabs( x - compare.x ) < epsilon ) && 524 ( mFabs( y - compare.y ) < epsilon ) && 525 ( mFabs( z - compare.z ) < epsilon ) ); 526} 527 528inline U32 Point3F::getLeastComponentIndex() const 529{ 530 U32 idx; 531 532 if ( mFabs( x ) < mFabs( y ) ) 533 { 534 if ( mFabs( x ) < mFabs( z ) ) 535 idx = 0; 536 else 537 idx = 2; 538 } 539 else 540 { 541 if ( mFabs( y ) < mFabs( z ) ) 542 idx = 1; 543 else 544 idx = 2; 545 } 546 547 return idx; 548} 549 550inline U32 Point3F::getGreatestComponentIndex() const 551{ 552 U32 idx; 553 554 if ( mFabs( x ) > mFabs( y ) ) 555 { 556 if ( mFabs( x ) > mFabs( z ) ) 557 idx = 0; 558 else 559 idx = 2; 560 } 561 else 562 { 563 if ( mFabs( y ) > mFabs( z ) ) 564 idx = 1; 565 else 566 idx = 2; 567 } 568 569 return idx; 570} 571 572inline F32 Point3F::least() const 573{ 574 return getMin( mFabs( x ), getMin( mFabs( y ), mFabs( z ) ) ); 575} 576 577inline F32 Point3F::most() const 578{ 579 return getMax( mFabs( x ), getMax( mFabs( y ), mFabs( z ) ) ); 580} 581 582inline void Point3F::neg() 583{ 584 x = -x; 585 y = -y; 586 z = -z; 587} 588 589inline void Point3F::convolve(const Point3F& c) 590{ 591 x *= c.x; 592 y *= c.y; 593 z *= c.z; 594} 595 596inline void Point3F::convolveInverse(const Point3F& c) 597{ 598 x /= c.x; 599 y /= c.y; 600 z /= c.z; 601} 602 603inline F32 Point3F::lenSquared() const 604{ 605 return (x * x) + (y * y) + (z * z); 606} 607 608inline F32 Point3F::len() const 609{ 610 return mSqrt(x*x + y*y + z*z); 611} 612 613inline void Point3F::normalize() 614{ 615 m_point3F_normalize(*this); 616} 617 618inline F32 Point3F::magnitudeSafe() const 619{ 620 if( isZero() ) 621 { 622 return 0.0f; 623 } 624 else 625 { 626 return len(); 627 } 628} 629 630inline void Point3F::normalizeSafe() 631{ 632 F32 vmag = magnitudeSafe(); 633 634 if( vmag > POINT_EPSILON ) 635 { 636 *this *= F32(1.0 / vmag); 637 } 638} 639 640 641inline void Point3F::normalize(F32 val) 642{ 643 m_point3F_normalize_f(*this, val); 644} 645 646inline bool Point3F::operator==(const Point3F& _test) const 647{ 648 return (x == _test.x) && (y == _test.y) && (z == _test.z); 649} 650 651inline bool Point3F::operator!=(const Point3F& _test) const 652{ 653 return operator==(_test) == false; 654} 655 656inline Point3F Point3F::operator+(const Point3F& _add) const 657{ 658 return Point3F(x + _add.x, y + _add.y, z + _add.z); 659} 660 661inline Point3F Point3F::operator-(const Point3F& _rSub) const 662{ 663 return Point3F(x - _rSub.x, y - _rSub.y, z - _rSub.z); 664} 665 666inline Point3F& Point3F::operator+=(const Point3F& _add) 667{ 668 x += _add.x; 669 y += _add.y; 670 z += _add.z; 671 672 return *this; 673} 674 675inline Point3F& Point3F::operator-=(const Point3F& _rSub) 676{ 677 x -= _rSub.x; 678 y -= _rSub.y; 679 z -= _rSub.z; 680 681 return *this; 682} 683 684inline Point3F Point3F::operator*(F32 _mul) const 685{ 686 return Point3F(x * _mul, y * _mul, z * _mul); 687} 688 689inline Point3F Point3F::operator/(F32 _div) const 690{ 691 AssertFatal(_div != 0.0f, "Error, div by zero attempted"); 692 693 F32 inv = 1.0f / _div; 694 695 return Point3F(x * inv, y * inv, z * inv); 696} 697 698inline Point3F& Point3F::operator*=(F32 _mul) 699{ 700 x *= _mul; 701 y *= _mul; 702 z *= _mul; 703 704 return *this; 705} 706 707inline Point3F& Point3F::operator/=(F32 _div) 708{ 709 AssertFatal(_div != 0.0f, "Error, div by zero attempted"); 710 711 F32 inv = 1.0f / _div; 712 x *= inv; 713 y *= inv; 714 z *= inv; 715 716 return *this; 717} 718 719inline Point3F Point3F::operator*(const Point3F &_vec) const 720{ 721 return Point3F(x * _vec.x, y * _vec.y, z * _vec.z); 722} 723 724inline Point3F& Point3F::operator*=(const Point3F &_vec) 725{ 726 x *= _vec.x; 727 y *= _vec.y; 728 z *= _vec.z; 729 return *this; 730} 731 732inline Point3F Point3F::operator/(const Point3F &_vec) const 733{ 734 AssertFatal(_vec.x != 0.0f && _vec.y != 0.0f && _vec.z != 0.0f, "Error, div by zero attempted"); 735 return Point3F(x / _vec.x, y / _vec.y, z / _vec.z); 736} 737 738inline Point3F& Point3F::operator/=(const Point3F &_vec) 739{ 740 AssertFatal(_vec.x != 0.0f && _vec.y != 0.0f && _vec.z != 0.0f, "Error, div by zero attempted"); 741 x /= _vec.x; 742 y /= _vec.y; 743 z /= _vec.z; 744 return *this; 745} 746 747inline Point3F Point3F::operator-() const 748{ 749 return Point3F(-x, -y, -z); 750} 751 752 753inline Point3F& Point3F::operator=(const Point3D &_vec) 754{ 755 x = (F32)_vec.x; 756 y = (F32)_vec.y; 757 z = (F32)_vec.z; 758 return *this; 759} 760 761//------------------------------------------------------------------------------ 762//-------------------------------------- Point3D 763// 764inline Point3D::Point3D() 765{ 766 // 767} 768 769inline Point3D::Point3D(const Point3D& _copy) 770 : x(_copy.x), y(_copy.y), z(_copy.z) 771{ 772 // 773} 774 775inline Point3D::Point3D(const Point3F& _copy) 776 : x(_copy.x), y(_copy.y), z(_copy.z) 777{ 778 // 779} 780 781inline Point3D::Point3D(F64 xyz) 782 : x(xyz), y(xyz), z(xyz) 783{ 784 // 785} 786 787inline Point3D::Point3D(F64 _x, F64 _y, F64 _z) 788 : x(_x), y(_y), z(_z) 789{ 790 // 791} 792 793inline void Point3D::set( F64 xyz ) 794{ 795 x = y = z = xyz; 796} 797 798inline void Point3D::set(F64 _x, F64 _y, F64 _z) 799{ 800 x = _x; 801 y = _y; 802 z = _z; 803} 804 805inline void Point3D::setMin(const Point3D& _test) 806{ 807 x = (_test.x < x) ? _test.x : x; 808 y = (_test.y < y) ? _test.y : y; 809 z = (_test.z < z) ? _test.z : z; 810} 811 812inline void Point3D::setMax(const Point3D& _test) 813{ 814 x = (_test.x > x) ? _test.x : x; 815 y = (_test.y > y) ? _test.y : y; 816 z = (_test.z > z) ? _test.z : z; 817} 818 819inline void Point3D::interpolate(const Point3D& _from, const Point3D& _to, F64 _factor) 820{ 821 AssertFatal(_factor >= 0.0f && _factor <= 1.0f, "Out of bound interpolation factor"); 822 m_point3D_interpolate( _from, _to, _factor, *this); 823} 824 825inline void Point3D::zero() 826{ 827 x = y = z = 0.0; 828} 829 830inline bool Point3D::isZero() const 831{ 832 return (x == 0.0f) && (y == 0.0f) && (z == 0.0f); 833} 834 835inline void Point3D::neg() 836{ 837 x = -x; 838 y = -y; 839 z = -z; 840} 841 842inline void Point3D::convolve(const Point3D& c) 843{ 844 x *= c.x; 845 y *= c.y; 846 z *= c.z; 847} 848 849inline void Point3D::convolveInverse(const Point3D& c) 850{ 851 x /= c.x; 852 y /= c.y; 853 z /= c.z; 854} 855 856inline F64 Point3D::lenSquared() const 857{ 858 return (x * x) + (y * y) + (z * z); 859} 860 861inline F64 Point3D::len() const 862{ 863 F64 temp = x*x + y*y + z*z; 864 return (temp > 0.0) ? mSqrtD(temp) : 0.0; 865} 866 867inline void Point3D::normalize() 868{ 869 m_point3D_normalize(*this); 870} 871 872inline F64 Point3D::magnitudeSafe() const 873{ 874 if( isZero() ) 875 { 876 return 0.0; 877 } 878 else 879 { 880 return len(); 881 } 882} 883 884inline void Point3D::normalizeSafe() 885{ 886 F64 vmag = magnitudeSafe(); 887 888 if( vmag > POINT_EPSILON ) 889 { 890 *this *= F64(1.0 / vmag); 891 } 892} 893 894inline void Point3D::normalize(F64 val) 895{ 896 m_point3D_normalize_f(*this, val); 897} 898 899inline bool Point3D::operator==(const Point3D& _test) const 900{ 901 return (x == _test.x) && (y == _test.y) && (z == _test.z); 902} 903 904inline bool Point3D::operator!=(const Point3D& _test) const 905{ 906 return operator==(_test) == false; 907} 908 909inline Point3D Point3D::operator+(const Point3D& _add) const 910{ 911 return Point3D(x + _add.x, y + _add.y, z + _add.z); 912} 913 914 915inline Point3D Point3D::operator-(const Point3D& _rSub) const 916{ 917 return Point3D(x - _rSub.x, y - _rSub.y, z - _rSub.z); 918} 919 920inline Point3D& Point3D::operator+=(const Point3D& _add) 921{ 922 x += _add.x; 923 y += _add.y; 924 z += _add.z; 925 926 return *this; 927} 928 929inline Point3D& Point3D::operator-=(const Point3D& _rSub) 930{ 931 x -= _rSub.x; 932 y -= _rSub.y; 933 z -= _rSub.z; 934 935 return *this; 936} 937 938inline Point3D Point3D::operator*(F64 _mul) const 939{ 940 return Point3D(x * _mul, y * _mul, z * _mul); 941} 942 943inline Point3D Point3D::operator/(F64 _div) const 944{ 945 AssertFatal(_div != 0.0f, "Error, div by zero attempted"); 946 947 F64 inv = 1.0f / _div; 948 949 return Point3D(x * inv, y * inv, z * inv); 950} 951 952inline Point3D& Point3D::operator*=(F64 _mul) 953{ 954 x *= _mul; 955 y *= _mul; 956 z *= _mul; 957 958 return *this; 959} 960 961inline Point3D& Point3D::operator/=(F64 _div) 962{ 963 AssertFatal(_div != 0.0f, "Error, div by zero attempted"); 964 965 F64 inv = 1.0f / _div; 966 x *= inv; 967 y *= inv; 968 z *= inv; 969 970 return *this; 971} 972 973inline Point3D Point3D::operator-() const 974{ 975 return Point3D(-x, -y, -z); 976} 977 978inline Point3F Point3D::toPoint3F() const 979{ 980 return Point3F((F32)x,(F32)y,(F32)z); 981} 982 983//------------------------------------------------------------------- 984// Non-Member Operators 985//------------------------------------------------------------------- 986 987inline Point3I operator*(S32 mul, const Point3I& multiplicand) 988{ 989 return multiplicand * mul; 990} 991 992inline Point3F operator*(F32 mul, const Point3F& multiplicand) 993{ 994 return multiplicand * mul; 995} 996 997inline Point3D operator*(F64 mul, const Point3D& multiplicand) 998{ 999 return multiplicand * mul; 1000} 1001 1002inline F32 mDot(const Point3F &p1, const Point3F &p2) 1003{ 1004 return (p1.x*p2.x + p1.y*p2.y + p1.z*p2.z); 1005} 1006 1007inline F64 mDot(const Point3D &p1, const Point3D &p2) 1008{ 1009 return (p1.x*p2.x + p1.y*p2.y + p1.z*p2.z); 1010} 1011 1012inline void mCross(const Point3F &a, const Point3F &b, Point3F *res) 1013{ 1014 res->x = (a.y * b.z) - (a.z * b.y); 1015 res->y = (a.z * b.x) - (a.x * b.z); 1016 res->z = (a.x * b.y) - (a.y * b.x); 1017} 1018 1019inline void mCross(const Point3D &a, const Point3D &b, Point3D *res) 1020{ 1021 res->x = (a.y * b.z) - (a.z * b.y); 1022 res->y = (a.z * b.x) - (a.x * b.z); 1023 res->z = (a.x * b.y) - (a.y * b.x); 1024} 1025 1026inline Point3F mCross(const Point3F &a, const Point3F &b) 1027{ 1028 Point3F r; 1029 mCross( a, b, &r ); 1030 return r; 1031} 1032 1033inline Point3D mCross(const Point3D &a, const Point3D &b) 1034{ 1035 Point3D r; 1036 mCross( a, b, &r ); 1037 return r; 1038} 1039 1040/// Returns the vector normalized. 1041inline Point3F mNormalize( const Point3F &vec ) 1042{ 1043 Point3F out( vec ); 1044 out.normalize(); 1045 return out; 1046} 1047 1048/// Returns true if the point is NaN. 1049inline bool mIsNaN( const Point3F &p ) 1050{ 1051 return mIsNaN_F( p.x ) || mIsNaN_F( p.y ) || mIsNaN_F( p.z ); 1052} 1053 1054/// Returns a copy of the vector reflected by a normal 1055inline Point3F mReflect( const Point3F &v, const Point3F &n ) 1056{ 1057 return v - 2 * n * mDot( v, n ); 1058} 1059 1060/// Returns a perpendicular vector to the unit length input vector. 1061extern Point3F mPerp( const Point3F &normal ); 1062 1063#endif // _MPOINT3_H_ 1064
