mMathFn.h

Engine/source/math/mMathFn.h

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Public Variables

F32(*
m_catmullrom )(F32 t, F32 p0, F32 p1, F32 p2, F32 p3)
F32(*
m_matF_determinant )(const F32 *m)
void(*
m_matF_identity )(F32 *m)
void(*
m_matF_inverse )(F32 *m)
void(*
m_matF_invert_to )(const F32 *m, F32 *d)
void(*
m_matF_normalize )(F32 *m)
void(*
m_matF_scale )(F32 *m, const F32 *p)
void(*
m_matF_set_euler )(const F32 *e, F32 *result)
void(*
m_matF_set_euler_point )(const F32 *e, const F32 *p, F32 *result)
void(*
m_matF_transpose )(F32 *m)
void(*
m_matF_x_box3F )(const F32 *m, F32 *min, F32 *max)
void(*
m_matF_x_matF )(const F32 *a, const F32 *b, F32 *mresult)
void(*
m_matF_x_matF_aligned )(const F32 *a, const F32 *b, F32 *mresult)
void(*
m_matF_x_point4F )(const F32 *m, const F32 *p, F32 *presult)
void(*
m_matF_x_scale_x_planeF )(const F32 *m, const F32 *s, const F32 *p, F32 *presult)
S32(*
m_mulDivS32 )(S32 a, S32 b, S32 c)
U32(*
m_mulDivU32 )(S32 a, S32 b, U32 c)
void(*
m_point2D_normalize_f )(F64 *p, F64 len)
void(*
m_point2F_normalize_f )(F32 *p, F32 len)
void(*
m_point3D_interpolate )(const F64 *from, const F64 *to, F64 factor, F64 *result)
void(*
m_point3D_normalize_f )(F64 *p, F64 len)
void(*
m_point3F_bulk_dot )(const F32 *refVector, const F32 *dotPoints, const U32 numPoints, const U32 pointStride, F32 *output)
void(*
m_point3F_bulk_dot_indexed )(const F32 *refVector, const F32 *dotPoints, const U32 numPoints, const U32 pointStride, const U32 *pointIndices, F32 *output)
void(*
m_point3F_interpolate )(const F32 *from, const F32 *to, F32 factor, F32 *result)
void(*
m_point3F_normalize_f )(F32 *p, F32 len)
void(*
m_quatF_set_matF )(F32 x, F32 y, F32 z, F32 w, F32 *m)
void(*
m_sincos )(F32 angle, F32 *s, F32 *c)
void(*
m_sincosD )(F64 angle, F64 *s, F64 *c)
U32(*
mSolveCubic )(F32 a, F32 b, F32 c, F32 d, F32 *x)
U32(*
mSolveQuadratic )(F32 a, F32 b, F32 c, F32 *x)
U32(*
mSolveQuartic )(F32 a, F32 b, F32 c, F32 d, F32 e, F32 *x)

Public Functions

m_matF_x_point3F(const F32 * m, const F32 * p, F32 * presult)
m_matF_x_vectorF(const F32 * m, const F32 * v, F32 * vresult)
A
mAlignToMultiple(A val, B mul)
mCatmullrom(F32 t, F32 p0, F32 p1, F32 p2, F32 p3)
mClamp(S32 val, S32 low, S32 high)
mClampF(F32 val, F32 low, F32 high)
mClampToZero(F32 & input)
mClampU(U32 val, U32 low, U32 high)
mCos(const F32 angle)
mCos(const F64 angle)
mFmod(const F32 val, const F32 mod)
bool
mIsEqual(F32 a, F32 b, const F32 epsilon)
bool
bool
bool
mIsZero(const F32 val, const F32 epsilon)
T
mLerp(const T & v1, const T & v2, F32 factor)

Template function for doing a linear interpolation between any two types which implement operators for scalar multiply and addition.

mMulDiv(S32 a, S32 b, S32 c)
mMulDiv(S32 a, S32 b, U32 c)
mRandF(F32 f1, F32 f2)
mRandI(S32 i1, S32 i2)
mSin(const F32 angle)
mSin(const F64 angle)
mSinCos(const F32 angle, F32 & s, F32 & c)
mSinCos(const F64 angle, F64 & s, F64 & c)

Returns the input value squared.

mTan(const F32 angle)
mTan(const F64 angle)
mTanh(const F32 angle)
mTanh(const F64 angle)

Detailed Description

Public Variables

F32(* m_catmullrom )(F32 t, F32 p0, F32 p1, F32 p2, F32 p3)
void(* m_matF_affineInverse )(F32 *m)
F32(* m_matF_determinant )(const F32 *m)
void(* m_matF_identity )(F32 *m)
void(* m_matF_inverse )(F32 *m)
void(* m_matF_invert_to )(const F32 *m, F32 *d)
void(* m_matF_normalize )(F32 *m)
void(* m_matF_scale )(F32 *m, const F32 *p)
void(* m_matF_set_euler )(const F32 *e, F32 *result)
void(* m_matF_set_euler_point )(const F32 *e, const F32 *p, F32 *result)
void(* m_matF_transpose )(F32 *m)
void(* m_matF_x_box3F )(const F32 *m, F32 *min, F32 *max)
void(* m_matF_x_matF )(const F32 *a, const F32 *b, F32 *mresult)
void(* m_matF_x_matF_aligned )(const F32 *a, const F32 *b, F32 *mresult)
void(* m_matF_x_point4F )(const F32 *m, const F32 *p, F32 *presult)
void(* m_matF_x_scale_x_planeF )(const F32 *m, const F32 *s, const F32 *p, F32 *presult)
S32(* m_mulDivS32 )(S32 a, S32 b, S32 c)
U32(* m_mulDivU32 )(S32 a, S32 b, U32 c)
void(* m_point2D_normalize )(F64 *p)
void(* m_point2D_normalize_f )(F64 *p, F64 len)
void(* m_point2F_normalize )(F32 *p)
void(* m_point2F_normalize_f )(F32 *p, F32 len)
void(* m_point3D_interpolate )(const F64 *from, const F64 *to, F64 factor, F64 *result)
void(* m_point3D_normalize )(F64 *p)
void(* m_point3D_normalize_f )(F64 *p, F64 len)
void(* m_point3F_bulk_dot )(const F32 *refVector, const F32 *dotPoints, const U32 numPoints, const U32 pointStride, F32 *output)
void(* m_point3F_bulk_dot_indexed )(const F32 *refVector, const F32 *dotPoints, const U32 numPoints, const U32 pointStride, const U32 *pointIndices, F32 *output)
void(* m_point3F_interpolate )(const F32 *from, const F32 *to, F32 factor, F32 *result)
void(* m_point3F_normalize )(F32 *p)
void(* m_point3F_normalize_f )(F32 *p, F32 len)
void(* m_quatF_set_matF )(F32 x, F32 y, F32 z, F32 w, F32 *m)
void(* m_sincos )(F32 angle, F32 *s, F32 *c)
void(* m_sincosD )(F64 angle, F64 *s, F64 *c)
U32(* mSolveCubic )(F32 a, F32 b, F32 c, F32 d, F32 *x)
U32(* mSolveQuadratic )(F32 a, F32 b, F32 c, F32 *x)
U32(* mSolveQuartic )(F32 a, F32 b, F32 c, F32 d, F32 e, F32 *x)

Public Functions

m_matF_x_point3F(const F32 * m, const F32 * p, F32 * presult)

m_matF_x_vectorF(const F32 * m, const F32 * v, F32 * vresult)

mAbs(const S32 val)

mAcos(const F32 val)

mAcos(const F64 val)

mAlignToMultiple(A val, B mul)

mAsin(const F32 val)

mAsin(const F64 val)

mAtan(const F32 x)

mAtan(const F64 x)

mAtan2(const F32 y, const F32 x)

mAtan2(const F64 x, const F64 y)

MathConsoleInit()

mCatmullrom(F32 t, F32 p0, F32 p1, F32 p2, F32 p3)

mCeil(const F32 val)

mCeilD(const F64 val)

mClamp(S32 val, S32 low, S32 high)

mClampF(F32 val, F32 low, F32 high)

mClampToZero(F32 & input)

mClampU(U32 val, U32 low, U32 high)

mCos(const F32 angle)

mCos(const F64 angle)

mDegToRad(F32 d)

mDegToRad(F64 d)

mExp(const F32 val)

mFabs(const F32 val)

mFabs(const F64 val)

mFabsD(const F64 val)

mFloor(const F32 val)

mFloorD(const F64 val)

mFmod(const F32 val, const F32 mod)

mFmodD(const F64 val, const F64 mod)

mIsEqual(F32 a, F32 b, const F32 epsilon)

mIsInf_F(const F32 x)

mIsNaN_F(const F32 x)

mIsZero(const F32 val, const F32 epsilon)

mLerp(const T & v1, const T & v2, F32 factor)

Template function for doing a linear interpolation between any two types which implement operators for scalar multiply and addition.

mLog(const F32 val)

mLog(const F64 val)

mMax(const F32 x, const F32 y)

mMulDiv(S32 a, S32 b, S32 c)

mMulDiv(S32 a, S32 b, U32 c)

mPow(const F32 x, const F32 y)

mPow(const F64 x, const F64 y)

mRadToDeg(F32 r)

mRadToDeg(F64 r)

mRandF()

mRandF(F32 f1, F32 f2)

mRandI(S32 i1, S32 i2)

mRound(const F32 val)

mRound(const F32 val, const S32 n)

mRoundToNearest(const F32 val)

mSign(const F32 n)

mSin(const F32 angle)

mSin(const F64 angle)

mSinCos(const F32 angle, F32 & s, F32 & c)

mSinCos(const F64 angle, F64 & s, F64 & c)

mSqrt(const F32 val)

mSqrt(const F64 val)

mSqrtD(const F64 val)

mSquared(F32 n)

Returns the input value squared.

mSquared(F64 n)

mTan(const F32 angle)

mTan(const F64 angle)

mTanh(const F32 angle)

mTanh(const F64 angle)

  1
  2//-----------------------------------------------------------------------------
  3// Copyright (c) 2012 GarageGames, LLC
  4//
  5// Permission is hereby granted, free of charge, to any person obtaining a copy
  6// of this software and associated documentation files (the "Software"), to
  7// deal in the Software without restriction, including without limitation the
  8// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
  9// sell copies of the Software, and to permit persons to whom the Software is
 10// furnished to do so, subject to the following conditions:
 11//
 12// The above copyright notice and this permission notice shall be included in
 13// all copies or substantial portions of the Software.
 14//
 15// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
 16// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
 17// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
 18// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
 19// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
 20// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
 21// IN THE SOFTWARE.
 22//-----------------------------------------------------------------------------
 23
 24#ifndef _MMATHFN_H_
 25#define _MMATHFN_H_
 26
 27#include <math.h>
 28#include <stdlib.h>
 29#include <limits>
 30
 31#ifndef _MCONSTANTS_H_
 32#include "math/mConstants.h"
 33#endif
 34#ifndef _PLATFORMASSERT_H_
 35#include "platform/platformAssert.h"
 36#endif
 37
 38
 39extern void MathConsoleInit();
 40
 41//--------------------------------------
 42// Installable Library Prototypes
 43extern S32  (*m_mulDivS32)(S32 a, S32 b, S32 c);
 44extern U32  (*m_mulDivU32)(S32 a, S32 b, U32 c);
 45
 46extern F32  (*m_catmullrom)(F32 t, F32 p0, F32 p1, F32 p2, F32 p3);
 47
 48extern void (*m_sincos)( F32 angle, F32 *s, F32 *c );
 49extern void (*m_sincosD)( F64 angle, F64 *s, F64 *c );
 50
 51extern void (*m_point2F_normalize)(F32 *p);
 52extern void (*m_point2F_normalize_f)(F32 *p, F32 len);
 53extern void (*m_point2D_normalize)(F64 *p);
 54extern void (*m_point2D_normalize_f)(F64 *p, F64 len);
 55extern void (*m_point3F_normalize)(F32 *p);
 56extern void (*m_point3F_normalize_f)(F32 *p, F32 len);
 57extern void (*m_point3F_interpolate)(const F32 *from, const F32 *to, F32 factor, F32 *result);
 58
 59extern void (*m_point3D_normalize)(F64 *p);
 60extern void (*m_point3D_normalize_f)(F64 *p, F64 len);
 61extern void (*m_point3D_interpolate)(const F64 *from, const F64 *to, F64 factor, F64 *result);
 62
 63extern void (*m_point3F_bulk_dot)(const F32* refVector,
 64                                  const F32* dotPoints,
 65                                  const U32  numPoints,
 66                                  const U32  pointStride,
 67                                  F32*       output);
 68extern void (*m_point3F_bulk_dot_indexed)(const F32* refVector,
 69                                          const F32* dotPoints,
 70                                          const U32  numPoints,
 71                                          const U32  pointStride,
 72                                          const U32* pointIndices,
 73                                          F32*       output);
 74
 75extern void (*m_quatF_set_matF)( F32 x, F32 y, F32 z, F32 w, F32* m );
 76
 77extern void (*m_matF_set_euler)(const F32 *e, F32 *result);
 78extern void (*m_matF_set_euler_point)(const F32 *e, const F32 *p, F32 *result);
 79extern void (*m_matF_identity)(F32 *m);
 80extern void (*m_matF_inverse)(F32 *m);
 81extern void (*m_matF_invert_to)(const F32 *m, F32 *d);
 82extern void (*m_matF_affineInverse)(F32 *m);
 83extern void (*m_matF_transpose)(F32 *m);
 84extern void (*m_matF_scale)(F32 *m,const F32* p);
 85extern void (*m_matF_normalize)(F32 *m);
 86extern F32  (*m_matF_determinant)(const F32 *m);
 87extern void (*m_matF_x_matF)(const F32 *a, const F32 *b, F32 *mresult);
 88extern void (*m_matF_x_matF_aligned)(const F32 *a, const F32 *b, F32 *mresult);
 89// extern void (*m_matF_x_point3F)(const F32 *m, const F32 *p, F32 *presult);
 90// extern void (*m_matF_x_vectorF)(const F32 *m, const F32 *v, F32 *vresult);
 91extern void (*m_matF_x_point4F)(const F32 *m, const F32 *p, F32 *presult);
 92extern void (*m_matF_x_scale_x_planeF)(const F32 *m, const F32* s, const F32 *p, F32 *presult);
 93extern void (*m_matF_x_box3F)(const F32 *m, F32 *min, F32 *max);
 94
 95// Note that x must point to at least 4 values for quartics, and 3 for cubics
 96extern U32 (*mSolveQuadratic)(F32 a, F32 b, F32 c, F32* x);
 97extern U32 (*mSolveCubic)(F32 a, F32 b, F32 c, F32 d, F32* x);
 98extern U32 (*mSolveQuartic)(F32 a, F32 b, F32 c, F32 d, F32 e, F32* x);
 99
100extern S32 mRandI(S32 i1, S32 i2); // random # from i1 to i2 inclusive
101extern F32 mRandF(F32 f1, F32 f2); // random # from f1 to f2 inclusive
102extern F32 mRandF();               // random # from 0.0 to 1.0 inclusive
103
104
105inline void m_matF_x_point3F(const F32 *m, const F32 *p, F32 *presult)
106{
107   AssertFatal(p != presult, "Error, aliasing matrix mul pointers not allowed here!");
108   
109#ifdef TORQUE_COMPILER_GCC
110   const F32   p0 = p[0], p1 = p[1], p2 = p[2];
111   const F32   m0 = m[0], m1 = m[1], m2 = m[2];
112   const F32   m3 = m[3], m4 = m[4], m5 = m[5];
113   const F32   m6 = m[6], m7 = m[7], m8 = m[8];
114   const F32   m9 = m[9], m10 = m[10], m11 = m[11];
115   
116   presult[0] = m0*p0 + m1*p1 + m2*p2  + m3;
117   presult[1] = m4*p0 + m5*p1 + m6*p2  + m7;
118   presult[2] = m8*p0 + m9*p1 + m10*p2 + m11;
119#else
120   presult[0] = m[0]*p[0] + m[1]*p[1] + m[2]*p[2]  + m[3];
121   presult[1] = m[4]*p[0] + m[5]*p[1] + m[6]*p[2]  + m[7];
122   presult[2] = m[8]*p[0] + m[9]*p[1] + m[10]*p[2] + m[11];
123#endif
124}
125
126
127//--------------------------------------
128inline void m_matF_x_vectorF(const F32 *m, const F32 *v, F32 *vresult)
129{
130   AssertFatal(v != vresult, "Error, aliasing matrix mul pointers not allowed here!");
131
132#ifdef TORQUE_COMPILER_GCC
133   const F32   v0 = v[0], v1 = v[1], v2 = v[2];
134   const F32   m0 = m[0], m1 = m[1], m2 = m[2];
135   const F32   m4 = m[4], m5 = m[5], m6 = m[6];
136   const F32   m8 = m[8], m9 = m[9], m10 = m[10];
137   
138   vresult[0] = m0*v0 + m1*v1 + m2*v2;
139   vresult[1] = m4*v0 + m5*v1 + m6*v2;
140   vresult[2] = m8*v0 + m9*v1 + m10*v2;
141#else
142   vresult[0] = m[0]*v[0] + m[1]*v[1] + m[2]*v[2];
143   vresult[1] = m[4]*v[0] + m[5]*v[1] + m[6]*v[2];
144   vresult[2] = m[8]*v[0] + m[9]*v[1] + m[10]*v[2];
145#endif
146}
147
148
149//--------------------------------------
150// Inlines
151
152inline bool mIsEqual( F32 a, F32 b, const F32 epsilon = __EQUAL_CONST_F )
153{
154   F32 diff = a - b;
155   return diff > -epsilon && diff < epsilon; 
156}
157
158inline bool mIsZero(const F32 val, const F32 epsilon = __EQUAL_CONST_F )
159{
160   return (val > -epsilon) && (val < epsilon);
161}
162
163inline F32 mClampToZero(F32& input)
164{
165   if (input < __EQUAL_CONST_F && input > -__EQUAL_CONST_F)
166      input = 0.0f;
167
168   return input;
169}
170
171
172inline F32 mMax(const F32 x, const F32 y)
173{
174   if (x > y)
175      return x;
176   return y;
177}
178
179inline F32 mFloor(const F32 val)
180{
181   return (F32) floor(val);
182}
183
184inline F32 mCeil(const F32 val)
185{
186   return (F32) ceil(val);
187}
188
189inline F32 mFabs(const F32 val)
190{
191   return (F32) fabs(val);
192}
193
194inline F64 mFabs(const F64 val)
195{
196   return fabs(val);
197}
198
199inline F32 mFmod(const F32 val, const F32 mod)
200{
201   return fmod(val, mod);
202}
203
204inline S32 mRound(const F32 val)  
205{  
206   return (S32)floor(val + 0.5f);  
207}  
208      
209inline F32 mRound(const F32 val, const S32 n)  
210{  
211   S32 place = (S32) pow(10.0f, n);  
212      
213   return mFloor((val*place)+0.5)/place;  
214}  
215
216inline S32 mAbs(const S32 val)
217{
218   return abs(val);
219}
220
221inline F32 mRoundToNearest( const F32 val )
222{
223   return mFloor( val + .5f );
224}
225
226inline S32 mClamp(S32 val, S32 low, S32 high)
227{
228   return getMax(getMin(val, high), low);
229}
230
231inline U32 mClampU(U32 val, U32 low, U32 high)
232{
233   return getMax(getMin(val, high), low);
234}
235
236inline F32 mClampF(F32 val, F32 low, F32 high)
237{
238   return (F32) getMax(getMin(val, high), low);
239}
240
241/// Template function for doing a linear interpolation between any two
242/// types which implement operators for scalar multiply and addition.
243template <typename T>
244inline T mLerp( const T &v1, const T &v2, F32 factor )
245{
246   return ( v1 * ( 1.0f - factor ) ) + ( v2 * factor );
247}
248
249inline S32 mMulDiv(S32 a, S32 b, S32 c)
250{
251   return m_mulDivS32(a, b, c);
252}
253
254inline U32 mMulDiv(S32 a, S32 b, U32 c)
255{
256   return m_mulDivU32(a, b, c);
257}
258
259inline F32 mSin(const F32 angle)
260{
261   return (F32) sin(angle);
262}
263
264inline F32 mCos(const F32 angle)
265{
266   return (F32) cos(angle);
267}
268
269inline F32 mTan(const F32 angle)
270{
271   return (F32) tan(angle);
272}
273
274inline F32 mAsin(const F32 val)
275{
276   return (F32) asin(val);
277}
278
279inline F32 mAcos(const F32 val)
280{
281   return (F32) acos(val);
282}
283
284inline F32 mAtan( const F32 x )
285{
286   return (F32) atan( x );
287}
288
289inline F32 mAtan2(const F32 y, const F32 x)
290{
291   return (F32)atan2(y, x);
292}
293
294inline void mSinCos(const F32 angle, F32 &s, F32 &c)
295{
296   m_sincos( angle, &s, &c );
297}
298
299inline F32 mTanh(const F32 angle)
300{
301   return (F32) tanh(angle);
302}
303
304inline F32 mSqrt(const F32 val)
305{
306   return (F32) sqrt(val);
307}
308
309inline F64 mSqrt(const F64 val)
310{
311   return (F64) sqrt(val);
312}
313
314inline F32 mPow(const F32 x, const F32 y)
315{
316   return (F32) pow(x, y);
317}
318
319inline F32 mLog(const F32 val)
320{
321   return (F32) log(val);
322}
323
324inline F32 mExp(const F32 val)
325{
326   return (F32) exp(val);
327}
328
329inline F64 mSin(const F64 angle)
330{
331   return (F64) sin(angle);
332}
333
334inline F64 mCos(const F64 angle)
335{
336   return (F64) cos(angle);
337}
338
339inline F64 mTan(const F64 angle)
340{
341   return (F64) tan(angle);
342}
343
344inline F64 mAsin(const F64 val)
345{
346   return (F64) asin(val);
347}
348
349inline F64 mAcos(const F64 val)
350{
351   return (F64) acos(val);
352}
353
354inline F64 mAtan( const F64 x )
355{
356   return (F64) atan( x );
357}
358
359inline F64 mAtan2(const F64 x, const F64 y)
360{
361   return (F64) atan2(x, y);
362}
363
364inline void mSinCos(const F64 angle, F64 &s, F64 &c)
365{
366   m_sincosD( angle, &s, &c );
367}
368
369inline F64 mTanh(const F64 angle)
370{
371   return (F64) tanh(angle);
372}
373
374inline F64 mPow(const F64 x, const F64 y)
375{
376   return (F64) pow(x, y);
377}
378
379inline F64 mLog(const F64 val)
380{
381   return (F64) log(val);
382}
383
384
385inline F32 mCatmullrom(F32 t, F32 p0, F32 p1, F32 p2, F32 p3)
386{
387   return m_catmullrom(t, p0, p1, p2, p3);
388}
389
390
391inline F64 mFabsD(const F64 val)
392{
393   return (F64) fabs(val);
394}
395
396inline F64 mFmodD(const F64 val, const F64 mod)
397{
398   return (F64) fmod(val, mod);
399}
400
401inline F64 mSqrtD(const F64 val)
402{
403   return (F64) sqrt(val);
404}
405
406inline F64 mFloorD(const F64 val)
407{
408   return (F64) floor(val);
409}
410
411inline F64 mCeilD(const F64 val)
412{
413   return (F64) ceil(val);
414}
415
416///
417template< typename A, typename B >
418inline A mAlignToMultiple( A val, B mul )
419{
420   A rem = val % mul;
421   return ( rem ? val + mul - rem : val );
422}
423
424//--------------------------------------
425inline F32 mDegToRad(F32 d)
426{
427   return((d * M_PI_F) / 180.0f);
428}
429
430inline F32 mRadToDeg(F32 r)
431{
432   return((r * 180.0f) / M_PI_F);
433}
434
435inline F64 mDegToRad(F64 d)
436{
437   return (d * M_PI) / 180.0;
438}
439
440inline F64 mRadToDeg(F64 r)
441{
442   return (r * 180.0) / M_PI;
443}
444
445//------------------------------------------------------------------------------
446
447inline bool mIsNaN_F( const F32 x )
448{
449   // If x is a floating point variable, then (x != x) will be TRUE if x has the value NaN. 
450   // This is only going to work if the compiler is IEEE 748 compliant.
451   //
452   // Tested and working on VC2k5
453   return ( x != x );
454}
455
456inline bool mIsInf_F( const F32 x )
457{
458   return ( x == std::numeric_limits< F32 >::infinity() );
459}
460
461inline F32 mSign( const F32 n )
462{
463   if ( n > 0.0f )
464      return 1.0f;
465   if ( n < 0.0f )
466      return -1.0f;
467
468   return 0.0f;
469}
470
471/// Returns the input value squared.
472inline F32 mSquared( F32 n )
473{
474   return n * n;
475}
476
477/// @copydoc mSquaredF
478inline F64 mSquared( F64 n )
479{
480   return n * n;
481}
482
483
484#endif //_MMATHFN_H_
485