Torque3D Documentation / _generateds / gfxGLWindowTarget.h

gfxGLWindowTarget.h

Engine/source/gfx/gl/gfxGLWindowTarget.h

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Detailed Description

 1
 2//-----------------------------------------------------------------------------
 3// Copyright (c) 2012 GarageGames, LLC
 4//
 5// Permission is hereby granted, free of charge, to any person obtaining a copy
 6// of this software and associated documentation files (the "Software"), to
 7// deal in the Software without restriction, including without limitation the
 8// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
 9// sell copies of the Software, and to permit persons to whom the Software is
10// furnished to do so, subject to the following conditions:
11//
12// The above copyright notice and this permission notice shall be included in
13// all copies or substantial portions of the Software.
14//
15// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
18// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
20// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
21// IN THE SOFTWARE.
22//-----------------------------------------------------------------------------
23
24#ifndef _GFXGLWINDOWTARGET_H_
25#define _GFXGLWINDOWTARGET_H_
26
27#include "gfx/gfxTarget.h"
28
29class GFXGLWindowTarget : public GFXWindowTarget
30{
31public:
32
33   GFXGLWindowTarget(PlatformWindow *win, GFXDevice *d);
34   ~GFXGLWindowTarget();
35
36   const Point2I getSize() 
37   { 
38      return mWindow->getClientExtent();
39   }
40   virtual GFXFormat getFormat()
41   {
42      // TODO: Fix me!
43      return GFXFormatR8G8B8A8;
44   }
45   void makeActive();
46   virtual bool present();
47   virtual void resetMode();
48   virtual void zombify() { }
49   virtual void resurrect() { }
50   
51   virtual void resolveTo(GFXTextureObject* obj);
52   
53   void _onAppSignal(WindowId wnd, S32 event);
54   
55private:
56   friend class GFXGLDevice;
57
58   GLuint mCopyFBO, mBackBufferFBO;
59   GFXTexHandle mBackBufferColorTex, mBackBufferDepthTex;
60   Point2I size;   
61   GFXDevice* mDevice;
62   void* mContext;
63   void* mFullscreenContext;
64   void _teardownCurrentMode();
65   void _setupNewMode();
66   void _setupAttachments();
67   void _WindowPresent();
68   //set this windows context to be current
69   void _makeContextCurrent();
70};
71
72#endif
73