Torque3D Documentation / _generateds / gfxD3D9EnumTranslate.h

gfxD3D9EnumTranslate.h

Engine/source/gfx/D3D9/gfxD3D9EnumTranslate.h

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Public Defines

define
GFXREVERSE_LOOKUP(tablearray, enumprefix, val)    (   = enumprefix##_FIRST;  < enumprefix##_COUNT; ++ ) \
      ( ()tablearray[] == val ) \
      { \
         val = ; \
         break; \
      } \

Public Variables

_D3DBLEND
GFXD3D9Blend [GFXBlend_COUNT]
_D3DBLENDOP
GFXD3D9BlendOp [GFXBlendOp_COUNT]
_D3DCMPFUNC
GFXD3D9CmpFunc [GFXCmp_COUNT]
_D3DCULL
GFXD3D9CullMode [GFXCull_COUNT]
_D3DDECLTYPE
GFXD3D9DeclType [GFXDeclType_COUNT]
_D3DFILLMODE
GFXD3D9FillMode [GFXFill_COUNT]
_D3DFORMAT
GFXD3D9IndexFormat [GFXIndexFormat_COUNT]
_D3DPRIMITIVETYPE
GFXD3D9PrimType [GFXPT_COUNT]
_D3DRENDERSTATETYPE
GFXD3D9RenderState [GFXRenderState_COUNT]
_D3DSAMPLERSTATETYPE
GFXD3D9SamplerState [GFXSAMP_COUNT]
_D3DSTENCILOP
GFXD3D9StencilOp [GFXStencilOp_COUNT]
_D3DTEXTUREADDRESS
GFXD3D9TextureAddress [GFXAddress_COUNT]
_D3DTEXTUREFILTERTYPE
GFXD3D9TextureFilter [GFXTextureFilter_COUNT]
_D3DFORMAT
GFXD3D9TextureFormat [GFXFormat_COUNT]
_D3DTEXTUREOP
GFXD3D9TextureOp [GFXTOP_COUNT]
_D3DTEXTURESTAGESTATETYPE
GFXD3D9TextureStageState [GFXTSS_COUNT]

Detailed Description

Public Defines

GFXREVERSE_LOOKUP(tablearray, enumprefix, val)    (   = enumprefix##_FIRST;  < enumprefix##_COUNT; ++ ) \
      ( ()tablearray[] == val ) \
      { \
         val = ; \
         break; \
      } \

Public Variables

_D3DBLEND GFXD3D9Blend [GFXBlend_COUNT]
_D3DBLENDOP GFXD3D9BlendOp [GFXBlendOp_COUNT]
_D3DCMPFUNC GFXD3D9CmpFunc [GFXCmp_COUNT]
_D3DCULL GFXD3D9CullMode [GFXCull_COUNT]
_D3DDECLTYPE GFXD3D9DeclType [GFXDeclType_COUNT]
_D3DFILLMODE GFXD3D9FillMode [GFXFill_COUNT]
_D3DFORMAT GFXD3D9IndexFormat [GFXIndexFormat_COUNT]
_D3DPRIMITIVETYPE GFXD3D9PrimType [GFXPT_COUNT]
_D3DRENDERSTATETYPE GFXD3D9RenderState [GFXRenderState_COUNT]
_D3DSAMPLERSTATETYPE GFXD3D9SamplerState [GFXSAMP_COUNT]
_D3DSTENCILOP GFXD3D9StencilOp [GFXStencilOp_COUNT]
_D3DTEXTUREADDRESS GFXD3D9TextureAddress [GFXAddress_COUNT]
_D3DTEXTUREFILTERTYPE GFXD3D9TextureFilter [GFXTextureFilter_COUNT]
_D3DFORMAT GFXD3D9TextureFormat [GFXFormat_COUNT]
_D3DTEXTUREOP GFXD3D9TextureOp [GFXTOP_COUNT]
_D3DTEXTURESTAGESTATETYPE GFXD3D9TextureStageState [GFXTSS_COUNT]
 1
 2//-----------------------------------------------------------------------------
 3// Copyright (c) 2012 GarageGames, LLC
 4//
 5// Permission is hereby granted, free of charge, to any person obtaining a copy
 6// of this software and associated documentation files (the "Software"), to
 7// deal in the Software without restriction, including without limitation the
 8// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
 9// sell copies of the Software, and to permit persons to whom the Software is
10// furnished to do so, subject to the following conditions:
11//
12// The above copyright notice and this permission notice shall be included in
13// all copies or substantial portions of the Software.
14//
15// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
18// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
20// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
21// IN THE SOFTWARE.
22//-----------------------------------------------------------------------------
23
24#include "gfx/D3D9/gfxD3D9Shader.h"
25
26#include "gfx/gfxEnums.h"
27
28//------------------------------------------------------------------------------
29
30namespace GFXD3D9EnumTranslate
31{
32   void init();
33};
34
35//------------------------------------------------------------------------------
36
37extern _D3DFORMAT GFXD3D9IndexFormat[GFXIndexFormat_COUNT];
38extern _D3DSAMPLERSTATETYPE GFXD3D9SamplerState[GFXSAMP_COUNT];
39extern _D3DFORMAT GFXD3D9TextureFormat[GFXFormat_COUNT];
40#ifdef TORQUE_OS_XENON
41extern _D3DFORMAT GFXD3D9RenderTargetFormat[GFXFormat_COUNT];
42#endif
43extern _D3DRENDERSTATETYPE GFXD3D9RenderState[GFXRenderState_COUNT];
44extern _D3DTEXTUREFILTERTYPE GFXD3D9TextureFilter[GFXTextureFilter_COUNT];
45extern _D3DBLEND GFXD3D9Blend[GFXBlend_COUNT];
46extern _D3DBLENDOP GFXD3D9BlendOp[GFXBlendOp_COUNT];
47extern _D3DSTENCILOP GFXD3D9StencilOp[GFXStencilOp_COUNT];
48extern _D3DCMPFUNC GFXD3D9CmpFunc[GFXCmp_COUNT];
49extern _D3DCULL GFXD3D9CullMode[GFXCull_COUNT];
50extern _D3DFILLMODE GFXD3D9FillMode[GFXFill_COUNT];
51extern _D3DPRIMITIVETYPE GFXD3D9PrimType[GFXPT_COUNT];
52extern _D3DTEXTURESTAGESTATETYPE GFXD3D9TextureStageState[GFXTSS_COUNT];
53extern _D3DTEXTUREADDRESS GFXD3D9TextureAddress[GFXAddress_COUNT];
54extern _D3DTEXTUREOP GFXD3D9TextureOp[GFXTOP_COUNT];
55extern _D3DDECLTYPE GFXD3D9DeclType[GFXDeclType_COUNT];
56
57#define GFXREVERSE_LOOKUP( tablearray, enumprefix, val ) \
58   for( S32 i = enumprefix##_FIRST; i < enumprefix##_COUNT; i++ ) \
59      if( (S32)tablearray[i] == val ) \
60      { \
61         val = i; \
62         break; \
63      } \
64
65