gfxD3D9EnumTranslate.h
Engine/source/gfx/D3D9/gfxD3D9EnumTranslate.h
Namespaces:
namespace
Public Defines
define
GFXREVERSE_LOOKUP(tablearray, enumprefix, val) ( = enumprefix##_FIRST; < enumprefix##_COUNT; ++ ) \ ( ()tablearray[] == val ) \ { \ val = ; \ break; \ } \
Public Variables
_D3DBLEND
GFXD3D9Blend [GFXBlend_COUNT]
_D3DBLENDOP
GFXD3D9BlendOp [GFXBlendOp_COUNT]
_D3DCMPFUNC
GFXD3D9CmpFunc [GFXCmp_COUNT]
_D3DCULL
GFXD3D9CullMode [GFXCull_COUNT]
_D3DDECLTYPE
GFXD3D9DeclType [GFXDeclType_COUNT]
_D3DFILLMODE
GFXD3D9FillMode [GFXFill_COUNT]
_D3DFORMAT
GFXD3D9IndexFormat [GFXIndexFormat_COUNT]
_D3DPRIMITIVETYPE
GFXD3D9PrimType [GFXPT_COUNT]
_D3DRENDERSTATETYPE
GFXD3D9RenderState [GFXRenderState_COUNT]
_D3DSAMPLERSTATETYPE
GFXD3D9SamplerState [GFXSAMP_COUNT]
_D3DSTENCILOP
GFXD3D9StencilOp [GFXStencilOp_COUNT]
_D3DTEXTUREADDRESS
GFXD3D9TextureAddress [GFXAddress_COUNT]
_D3DTEXTUREFILTERTYPE
GFXD3D9TextureFilter [GFXTextureFilter_COUNT]
_D3DFORMAT
GFXD3D9TextureFormat [GFXFormat_COUNT]
_D3DTEXTUREOP
GFXD3D9TextureOp [GFXTOP_COUNT]
_D3DTEXTURESTAGESTATETYPE
GFXD3D9TextureStageState [GFXTSS_COUNT]
Detailed Description
Public Defines
GFXREVERSE_LOOKUP(tablearray, enumprefix, val) ( = enumprefix##_FIRST; < enumprefix##_COUNT; ++ ) \ ( ()tablearray[] == val ) \ { \ val = ; \ break; \ } \
Public Variables
_D3DBLEND GFXD3D9Blend [GFXBlend_COUNT]
_D3DBLENDOP GFXD3D9BlendOp [GFXBlendOp_COUNT]
_D3DCMPFUNC GFXD3D9CmpFunc [GFXCmp_COUNT]
_D3DCULL GFXD3D9CullMode [GFXCull_COUNT]
_D3DDECLTYPE GFXD3D9DeclType [GFXDeclType_COUNT]
_D3DFILLMODE GFXD3D9FillMode [GFXFill_COUNT]
_D3DFORMAT GFXD3D9IndexFormat [GFXIndexFormat_COUNT]
_D3DPRIMITIVETYPE GFXD3D9PrimType [GFXPT_COUNT]
_D3DRENDERSTATETYPE GFXD3D9RenderState [GFXRenderState_COUNT]
_D3DSAMPLERSTATETYPE GFXD3D9SamplerState [GFXSAMP_COUNT]
_D3DSTENCILOP GFXD3D9StencilOp [GFXStencilOp_COUNT]
_D3DTEXTUREADDRESS GFXD3D9TextureAddress [GFXAddress_COUNT]
_D3DTEXTUREFILTERTYPE GFXD3D9TextureFilter [GFXTextureFilter_COUNT]
_D3DFORMAT GFXD3D9TextureFormat [GFXFormat_COUNT]
_D3DTEXTUREOP GFXD3D9TextureOp [GFXTOP_COUNT]
_D3DTEXTURESTAGESTATETYPE GFXD3D9TextureStageState [GFXTSS_COUNT]
1 2//----------------------------------------------------------------------------- 3// Copyright (c) 2012 GarageGames, LLC 4// 5// Permission is hereby granted, free of charge, to any person obtaining a copy 6// of this software and associated documentation files (the "Software"), to 7// deal in the Software without restriction, including without limitation the 8// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or 9// sell copies of the Software, and to permit persons to whom the Software is 10// furnished to do so, subject to the following conditions: 11// 12// The above copyright notice and this permission notice shall be included in 13// all copies or substantial portions of the Software. 14// 15// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR 16// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, 17// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE 18// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER 19// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING 20// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS 21// IN THE SOFTWARE. 22//----------------------------------------------------------------------------- 23 24#include "gfx/D3D9/gfxD3D9Shader.h" 25 26#include "gfx/gfxEnums.h" 27 28//------------------------------------------------------------------------------ 29 30namespace GFXD3D9EnumTranslate 31{ 32 void init(); 33}; 34 35//------------------------------------------------------------------------------ 36 37extern _D3DFORMAT GFXD3D9IndexFormat[GFXIndexFormat_COUNT]; 38extern _D3DSAMPLERSTATETYPE GFXD3D9SamplerState[GFXSAMP_COUNT]; 39extern _D3DFORMAT GFXD3D9TextureFormat[GFXFormat_COUNT]; 40#ifdef TORQUE_OS_XENON 41extern _D3DFORMAT GFXD3D9RenderTargetFormat[GFXFormat_COUNT]; 42#endif 43extern _D3DRENDERSTATETYPE GFXD3D9RenderState[GFXRenderState_COUNT]; 44extern _D3DTEXTUREFILTERTYPE GFXD3D9TextureFilter[GFXTextureFilter_COUNT]; 45extern _D3DBLEND GFXD3D9Blend[GFXBlend_COUNT]; 46extern _D3DBLENDOP GFXD3D9BlendOp[GFXBlendOp_COUNT]; 47extern _D3DSTENCILOP GFXD3D9StencilOp[GFXStencilOp_COUNT]; 48extern _D3DCMPFUNC GFXD3D9CmpFunc[GFXCmp_COUNT]; 49extern _D3DCULL GFXD3D9CullMode[GFXCull_COUNT]; 50extern _D3DFILLMODE GFXD3D9FillMode[GFXFill_COUNT]; 51extern _D3DPRIMITIVETYPE GFXD3D9PrimType[GFXPT_COUNT]; 52extern _D3DTEXTURESTAGESTATETYPE GFXD3D9TextureStageState[GFXTSS_COUNT]; 53extern _D3DTEXTUREADDRESS GFXD3D9TextureAddress[GFXAddress_COUNT]; 54extern _D3DTEXTUREOP GFXD3D9TextureOp[GFXTOP_COUNT]; 55extern _D3DDECLTYPE GFXD3D9DeclType[GFXDeclType_COUNT]; 56 57#define GFXREVERSE_LOOKUP( tablearray, enumprefix, val ) \ 58 for( S32 i = enumprefix##_FIRST; i < enumprefix##_COUNT; i++ ) \ 59 if( (S32)tablearray[i] == val ) \ 60 { \ 61 val = i; \ 62 break; \ 63 } \ 64 65
