Torque3D Documentation / _generateds / gfxD3D9Cubemap.h

gfxD3D9Cubemap.h

Engine/source/gfx/D3D9/gfxD3D9Cubemap.h

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 1
 2//-----------------------------------------------------------------------------
 3// Copyright (c) 2012 GarageGames, LLC
 4//
 5// Permission is hereby granted, free of charge, to any person obtaining a copy
 6// of this software and associated documentation files (the "Software"), to
 7// deal in the Software without restriction, including without limitation the
 8// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
 9// sell copies of the Software, and to permit persons to whom the Software is
10// furnished to do so, subject to the following conditions:
11//
12// The above copyright notice and this permission notice shall be included in
13// all copies or substantial portions of the Software.
14//
15// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
18// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
20// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
21// IN THE SOFTWARE.
22//-----------------------------------------------------------------------------
23
24#ifndef _GFXD3D9CUBEMAP_H_
25#define _GFXD3D9CUBEMAP_H_
26
27#include "gfx/D3D9/gfxD3D9Device.h"
28#include "gfx/gfxCubemap.h"
29#include "gfx/gfxResource.h"
30#include "gfx/gfxTarget.h"
31
32//**************************************************************************
33// Cube map
34//**************************************************************************
35class GFXD3D9Cubemap : public GFXCubemap
36{
37public:
38   virtual void initStatic( GFXTexHandle *faces );
39   virtual void initStatic( DDSFile *dds );
40   virtual void initDynamic( U32 texSize, GFXFormat faceFormat = GFXFormatR8G8B8A8 );
41   virtual void setToTexUnit( U32 tuNum );
42   virtual U32 getSize() const { return mTexSize; }
43   virtual GFXFormat getFormat() const { return mFaceFormat; }
44
45   GFXD3D9Cubemap();
46   virtual ~GFXD3D9Cubemap();
47
48   // GFXResource interface
49   virtual void zombify();
50   virtual void resurrect();
51
52protected:
53
54   friend class GFXPCD3D9TextureTarget;
55   friend class GFX360TextureTarget;
56   friend class GFXD3D9Device;
57
58   LPDIRECT3DCUBETEXTURE9  mCubeTex;
59
60   static _D3DCUBEMAP_FACES faceList[6];
61   bool mDynamic;
62   U32  mTexSize;
63   GFXFormat mFaceFormat;
64   
65   void fillCubeTextures( GFXTexHandle *faces, LPDIRECT3DDEVICE9 D3DDevice );
66   void releaseSurfaces();
67
68   /// The callback used to get texture events.
69   /// @see GFXTextureManager::addEventDelegate
70   void _onTextureEvent( GFXTexCallbackCode code );
71};
72
73#endif // GFXD3D9CUBEMAP
74