gfxD3D9Cubemap.h
Engine/source/gfx/D3D9/gfxD3D9Cubemap.h
Classes:
class
Detailed Description
1 2//----------------------------------------------------------------------------- 3// Copyright (c) 2012 GarageGames, LLC 4// 5// Permission is hereby granted, free of charge, to any person obtaining a copy 6// of this software and associated documentation files (the "Software"), to 7// deal in the Software without restriction, including without limitation the 8// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or 9// sell copies of the Software, and to permit persons to whom the Software is 10// furnished to do so, subject to the following conditions: 11// 12// The above copyright notice and this permission notice shall be included in 13// all copies or substantial portions of the Software. 14// 15// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR 16// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, 17// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE 18// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER 19// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING 20// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS 21// IN THE SOFTWARE. 22//----------------------------------------------------------------------------- 23 24#ifndef _GFXD3D9CUBEMAP_H_ 25#define _GFXD3D9CUBEMAP_H_ 26 27#include "gfx/D3D9/gfxD3D9Device.h" 28#include "gfx/gfxCubemap.h" 29#include "gfx/gfxResource.h" 30#include "gfx/gfxTarget.h" 31 32//************************************************************************** 33// Cube map 34//************************************************************************** 35class GFXD3D9Cubemap : public GFXCubemap 36{ 37public: 38 virtual void initStatic( GFXTexHandle *faces ); 39 virtual void initStatic( DDSFile *dds ); 40 virtual void initDynamic( U32 texSize, GFXFormat faceFormat = GFXFormatR8G8B8A8 ); 41 virtual void setToTexUnit( U32 tuNum ); 42 virtual U32 getSize() const { return mTexSize; } 43 virtual GFXFormat getFormat() const { return mFaceFormat; } 44 45 GFXD3D9Cubemap(); 46 virtual ~GFXD3D9Cubemap(); 47 48 // GFXResource interface 49 virtual void zombify(); 50 virtual void resurrect(); 51 52protected: 53 54 friend class GFXPCD3D9TextureTarget; 55 friend class GFX360TextureTarget; 56 friend class GFXD3D9Device; 57 58 LPDIRECT3DCUBETEXTURE9 mCubeTex; 59 60 static _D3DCUBEMAP_FACES faceList[6]; 61 bool mDynamic; 62 U32 mTexSize; 63 GFXFormat mFaceFormat; 64 65 void fillCubeTextures( GFXTexHandle *faces, LPDIRECT3DDEVICE9 D3DDevice ); 66 void releaseSurfaces(); 67 68 /// The callback used to get texture events. 69 /// @see GFXTextureManager::addEventDelegate 70 void _onTextureEvent( GFXTexCallbackCode code ); 71}; 72 73#endif // GFXD3D9CUBEMAP 74
