Torque3D Documentation / _generateds / engineStructs.h

engineStructs.h

Engine/source/console/engineStructs.h

Definitions for the core engine structured types.

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Namespaces:

namespace

Detailed Description

Definitions for the core engine structured types.

Public Functions

DECLARE_STRUCT_R(ColorF )

DECLARE_STRUCT_R(ColorI )

DECLARE_STRUCT_R(Torque::UUID )

DECLARE_STRUCT_R(Vector< bool > )

DECLARE_STRUCT_R(Vector< F32 > )

DECLARE_STRUCT_R(Vector< S32 > )

 1
 2//-----------------------------------------------------------------------------
 3// Copyright (c) 2012 GarageGames, LLC
 4//
 5// Permission is hereby granted, free of charge, to any person obtaining a copy
 6// of this software and associated documentation files (the "Software"), to
 7// deal in the Software without restriction, including without limitation the
 8// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
 9// sell copies of the Software, and to permit persons to whom the Software is
10// furnished to do so, subject to the following conditions:
11//
12// The above copyright notice and this permission notice shall be included in
13// all copies or substantial portions of the Software.
14//
15// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
18// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
20// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
21// IN THE SOFTWARE.
22//-----------------------------------------------------------------------------
23
24#ifndef _ENGINESTRUCTS_H_
25#define _ENGINESTRUCTS_H_
26
27#ifndef _ENGINETYPES_H_
28   #include "console/engineTypes.h"
29#endif
30
31
32/// @file
33/// Definitions for the core engine structured types.
34
35
36template< typename T > class Vector;
37namespace Torque {
38   class UUID;
39}
40
41class ColorI;
42class ColorF;
43
44
45DECLARE_STRUCT_R(Vector< bool>);
46DECLARE_STRUCT_R(Vector< S32>);
47DECLARE_STRUCT_R(Vector< F32>);
48DECLARE_STRUCT_R(Torque::UUID);
49DECLARE_STRUCT_R(ColorI);
50DECLARE_STRUCT_R(ColorF);
51
52#endif // !_ENGINESTRUCTS_H_
53