containerQuery.cpp
Engine/source/T3D/containerQuery.cpp
Public Functions
findRouter(SceneObject * obj, void * key)
physicalZoneFind(SceneObject * obj, void * key)
waterFind(SceneObject * obj, void * key)
Detailed Description
Public Functions
findRouter(SceneObject * obj, void * key)
physicalZoneFind(SceneObject * obj, void * key)
waterFind(SceneObject * obj, void * key)
1 2//----------------------------------------------------------------------------- 3// Copyright (c) 2012 GarageGames, LLC 4// 5// Permission is hereby granted, free of charge, to any person obtaining a copy 6// of this software and associated documentation files (the "Software"), to 7// deal in the Software without restriction, including without limitation the 8// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or 9// sell copies of the Software, and to permit persons to whom the Software is 10// furnished to do so, subject to the following conditions: 11// 12// The above copyright notice and this permission notice shall be included in 13// all copies or substantial portions of the Software. 14// 15// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR 16// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, 17// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE 18// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER 19// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING 20// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS 21// IN THE SOFTWARE. 22//----------------------------------------------------------------------------- 23 24#include "platform/platform.h" 25#include "T3D/containerQuery.h" 26 27#include "scene/sceneObject.h" 28#include "environment/waterObject.h" 29#include "T3D/physicalZone.h" 30 31 32void findRouter( SceneObject *obj, void *key ) 33{ 34 if (obj->getTypeMask() & WaterObjectType) 35 waterFind(obj, key); 36 else if (obj->getTypeMask() & PhysicalZoneObjectType) 37 physicalZoneFind(obj, key); 38 else { 39 AssertFatal(false, "Error, must be either water or physical zone here!"); 40 } 41} 42 43void waterFind( SceneObject *obj, void *key ) 44{ 45 PROFILE_SCOPE( waterFind ); 46 47 // This is called for each WaterObject the ShapeBase object is overlapping. 48 49 ContainerQueryInfo *info = static_cast<ContainerQueryInfo*>(key); 50 WaterObject *water = dynamic_cast<WaterObject*>(obj); 51 AssertFatal( water != NULL, "containerQuery - waterFind(), passed object was not of class WaterObject!"); 52 53 // Get point at the bottom/center of the box. 54 Point3F testPnt = info->box.getCenter(); 55 testPnt.z = info->box.minExtents.z; 56 57 F32 coverage = water->getWaterCoverage(info->box); 58 59 // Since a WaterObject can have global bounds we may get this call 60 // even though we have zero coverage. If so we want to early out and 61 // not save the water properties. 62 if ( coverage == 0.0f ) 63 return; 64 65 // Add in flow force. Would be appropriate to try scaling it by coverage 66 // thought. Or perhaps have getFlow do that internally and take 67 // the box parameter. 68 info->appliedForce += water->getFlow( testPnt ); 69 70 // Only save the following properties for the WaterObject with the 71 // greatest water coverage for this ShapeBase object. 72 if ( coverage < info->waterCoverage ) 73 return; 74 75 info->waterCoverage = coverage; 76 info->liquidType = water->getLiquidType(); 77 info->waterViscosity = water->getViscosity(); 78 info->waterDensity = water->getDensity(); 79 info->waterHeight = water->getSurfaceHeight( Point2F(testPnt.x,testPnt.y) ); 80 info->waterObject = water; 81} 82 83void physicalZoneFind(SceneObject* obj, void *key) 84{ 85 PROFILE_SCOPE( physicalZoneFind ); 86 87 ContainerQueryInfo *info = static_cast<ContainerQueryInfo*>(key); 88 PhysicalZone* pz = dynamic_cast<PhysicalZone*>(obj); 89 AssertFatal(pz != NULL, "Error, not a physical zone!"); 90 if (pz == NULL || pz->testBox(info->box) == false) 91 return; 92 93 if (pz->isActive()) { 94 info->gravityScale *= pz->getGravityMod(); 95 info->appliedForce += pz->getForce(); 96 } 97} 98 99
