RenderComponentInterface
Engine/source/T3D/components/render/renderComponentInterface.h
Public Attributes
Public Functions
getNodeTransform(S32 nodeIdx)
prepRenderImage(SceneRenderState * state)
setNodeTransforms(Vector< MatrixF > transforms)
Detailed Description
Public Attributes
Signal< void(RenderComponentInterface *) > onShapeChanged
Signal< void(RenderComponentInterface *) > onShapeInstanceChanged
Public Functions
getNodeTransform(S32 nodeIdx)
Reimplemented by: MeshComponent
getNodeTransforms()
Reimplemented by: MeshComponent
getShape()
Reimplemented by: MeshComponent
getShapeInstance()
Reimplemented by: MeshComponent
prepRenderImage(SceneRenderState * state)
Reimplemented by: MeshComponent
setNodeTransforms(Vector< MatrixF > transforms)
Reimplemented by: MeshComponent
