Torque3D Documentation / _generateds / PhysicsComponentInterface

PhysicsComponentInterface

Engine/source/T3D/components/physics/physicsComponentInterface.h

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Protected Attributes

Public Attributes

Signal< void(VectorF normal, Vector< SceneObject * > overlappedObjects) >

Detailed Description

Protected Attributes

F32 mGravityMod 
F32 mMass 
VectorF mVelocity 

Public Attributes

Signal< void(VectorF normal, Vector< SceneObject * > overlappedObjects) > onPhysicsCollision 

Public Functions

getMass()

getVelocity()

setVelocity(VectorF vel)

updateForces()