Torque3D Documentation / _generateds / DeferredSpecMapGLSL

DeferredSpecMapGLSL

Engine/source/lighting/advanced/glsl/deferredShadingFeaturesGLSL.h

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Public Functions

Returns the name of this feature.

Returns the resource requirements of this feature based on what other features are present.

setTexData(Material::StageData & stageDat, const MaterialFeatureData & fd, RenderPassData & passData, U32 & texIndex)

Fills texture related info in RenderPassData for this feature.

Detailed Description

Public Functions

getName()

Reimplemented from: ShaderFeature

getResources(const MaterialFeatureData & fd)

Reimplemented from: ShaderFeature

processPix(Vector< ShaderComponent * > & componentList, const MaterialFeatureData & fd)

Reimplemented from: ShaderFeature

processVert(Vector< ShaderComponent * > & componentList, const MaterialFeatureData & fd)

Reimplemented from: ShaderFeature

setTexData(Material::StageData & stageDat, const MaterialFeatureData & fd, RenderPassData & passData, U32 & texIndex)

Reimplemented from: ShaderFeature